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Prices of custom magic items.
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<blockquote data-quote="jefgorbach" data-source="post: 5639982" data-attributes="member: 28278"><p>Agree with Whizbang. Make your life easier and just use Craft Wondrous Item because the rest of the magical crafting feats are a poorly conceived attempt to delay PC creativity. </p><p></p><p>Your "staff" is broom with the bristles removed then enchanted to "recall knowing" Entangle 1/day, using the item as a spell-trigger. </p><p>"recall Entangle": 1st level bonus spell, squared x 1,000gp </p><p>effect is a spel-trigger effect +750</p><p>Effect usable once per day /5</p><p>Requires knowning Entangle -10%</p><p>subtotal: 315</p><p></p><p>Second feature: +2 compentence bonus on all Entangle effects</p><p>+2 skill bonus squared x 100gp = 400</p><p>subtotal +400</p><p></p><p>Cost of highest effect: 400</p><p>cost of next effect, x 1.5: 472.50</p><p>Item does not require a body slot: x2</p><p></p><p>final cost: 1,745 subject to GM adjustment</p><p></p><p></p><p></p><p>If thats too expensive, make it a two-step process: </p><p>+2 Acorn of Entangle Compentance per above: $400</p><p>Spell-trap this object: +$500</p><p>Total: $900; savings: $850</p><p></p><p>Entangle, like burning hands, is a 1st level effect so would be priced the same which uses Alarm as a proximity trigger and an automatic reset which could be defined as 1/day and has a bypass-code known by the creator. More importantly, there's no cost difference between having it reset 1/day or 1/round!! </p><p></p><p>Burning Hands Trap</p><p>CR 2; magic device; proximity trigger (alarm); automatic reset; spell effect (burning hands, 1st-level wizard, 1d4 fire, DC 11 Reflex save half damage); Search DC 26; Disable Device DC 26. Cost: 500 gp, 40 XP. -- <a href="http://www.d20srd.org/srd/traps.htm" target="_blank">Traps :: d20srd.org</a></p></blockquote><p></p>
[QUOTE="jefgorbach, post: 5639982, member: 28278"] Agree with Whizbang. Make your life easier and just use Craft Wondrous Item because the rest of the magical crafting feats are a poorly conceived attempt to delay PC creativity. Your "staff" is broom with the bristles removed then enchanted to "recall knowing" Entangle 1/day, using the item as a spell-trigger. "recall Entangle": 1st level bonus spell, squared x 1,000gp effect is a spel-trigger effect +750 Effect usable once per day /5 Requires knowning Entangle -10% subtotal: 315 Second feature: +2 compentence bonus on all Entangle effects +2 skill bonus squared x 100gp = 400 subtotal +400 Cost of highest effect: 400 cost of next effect, x 1.5: 472.50 Item does not require a body slot: x2 final cost: 1,745 subject to GM adjustment If thats too expensive, make it a two-step process: +2 Acorn of Entangle Compentance per above: $400 Spell-trap this object: +$500 Total: $900; savings: $850 Entangle, like burning hands, is a 1st level effect so would be priced the same which uses Alarm as a proximity trigger and an automatic reset which could be defined as 1/day and has a bypass-code known by the creator. More importantly, there's no cost difference between having it reset 1/day or 1/round!! Burning Hands Trap CR 2; magic device; proximity trigger (alarm); automatic reset; spell effect (burning hands, 1st-level wizard, 1d4 fire, DC 11 Reflex save half damage); Search DC 26; Disable Device DC 26. Cost: 500 gp, 40 XP. -- [url=http://www.d20srd.org/srd/traps.htm]Traps :: d20srd.org[/url] [/QUOTE]
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