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General Tabletop Discussion
*Pathfinder & Starfinder
Prices of custom magic items.
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<blockquote data-quote="Greenfield" data-source="post: 5640375" data-attributes="member: 6669384"><p>Small note: There are things I've seen referred to as "universal wands", essentially x uses per day of a given spell, as wondrous items. I don't recall off hand if they were from PHB2 or MIC.</p><p></p><p>When pricing spells in a staff, they always have a minimum caster level of 8, as per both the SRD and DMG. </p><p></p><p>Skill bump items aren't quite the same as the DC bump he's looking for, but are probably a good guideline for price purposes. Normally, the way you'd bump the DC would either be by effectively bumping Wisdom for the caster, for purposes of that casting only, or by <em>Heightening</em> the spell by 2 levels.</p><p></p><p>Neither of those is a very good fit to the normal structure for Staff powers. Closer to something you'd find in a limited Rod.</p><p></p><p>As a general caution, however: The books suggest that pricing custom items be done based on the resultant power, not necessarily by strict application of the formula. Otherwise, an always-active <em>Glove of True Strike</em> that affected any weapon held would be a mere 2,000 gp, and everybody worth mentioning would have one.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5640375, member: 6669384"] Small note: There are things I've seen referred to as "universal wands", essentially x uses per day of a given spell, as wondrous items. I don't recall off hand if they were from PHB2 or MIC. When pricing spells in a staff, they always have a minimum caster level of 8, as per both the SRD and DMG. Skill bump items aren't quite the same as the DC bump he's looking for, but are probably a good guideline for price purposes. Normally, the way you'd bump the DC would either be by effectively bumping Wisdom for the caster, for purposes of that casting only, or by [I]Heightening[/I] the spell by 2 levels. Neither of those is a very good fit to the normal structure for Staff powers. Closer to something you'd find in a limited Rod. As a general caution, however: The books suggest that pricing custom items be done based on the resultant power, not necessarily by strict application of the formula. Otherwise, an always-active [I]Glove of True Strike[/I] that affected any weapon held would be a mere 2,000 gp, and everybody worth mentioning would have one. [/QUOTE]
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