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Pricing a few new items
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<blockquote data-quote="TheNPC" data-source="post: 766420" data-attributes="member: 10958"><p><strong>my thoughts</strong></p><p></p><p>Personally like the ring and it seems to me u can give a player virtually any caster level righ you want since they will not be able to control one that is too powerful you be throwing the chracter off balance. Personally ive always gotten a kick outa random magial effects. As Dm remmember it is ur discretion as to what happens so u can always say "u cast bull's strength on that orc" and u can also choose decide that if they succed the throw to give them something equaly beneficial. when it comes down to it tho choosing randomly is more fun. That ring probably wouldnt be that expensive relative to a lot of magically items becasue its hard to control. personally it doesnt seem like soemthing u can just buy anywhere, id be more inclined to have someone find it. </p><p></p><p>the quiver seems like fun. i might give it caster level 5. id also suggest that for each level over five the person creating the item should have it do one more arrow per day. A creator at level six could make it go 2x per day. a creator at level 9, 4x per day. Obviously a high level creator would make a very powerful quiver but for giving it to players id figure it should be made at between levels 5 and 8.</p><p></p><p>I like the amulet too. Id figure it will be of minimal use to a monk at low levels since with the base attack bonus they get and the -2 they rarely hit. I would prolly have it reduce the flurry penalty to -1 on all attacks. Also moks level 6 and up get 2 attacks to start with. would they have to run away after their second attack or would they be allowed to make all 3 attacks. then would they have to hit with all three. maybe if they could runaway after any 2 consecutive hits. miss, hit, hit works where hit, miss, hit would not. personally id rule hit, hit, miss, hit cant but hit, mis, hit, hit, can. I dotn know that a non monk character would find it particularly useful but id be interested to see what they did with it. if a monk has a monk weapon in one hand and flurries such that the first attack includes a weapon does the ability still happen?</p></blockquote><p></p>
[QUOTE="TheNPC, post: 766420, member: 10958"] [b]my thoughts[/b] Personally like the ring and it seems to me u can give a player virtually any caster level righ you want since they will not be able to control one that is too powerful you be throwing the chracter off balance. Personally ive always gotten a kick outa random magial effects. As Dm remmember it is ur discretion as to what happens so u can always say "u cast bull's strength on that orc" and u can also choose decide that if they succed the throw to give them something equaly beneficial. when it comes down to it tho choosing randomly is more fun. That ring probably wouldnt be that expensive relative to a lot of magically items becasue its hard to control. personally it doesnt seem like soemthing u can just buy anywhere, id be more inclined to have someone find it. the quiver seems like fun. i might give it caster level 5. id also suggest that for each level over five the person creating the item should have it do one more arrow per day. A creator at level six could make it go 2x per day. a creator at level 9, 4x per day. Obviously a high level creator would make a very powerful quiver but for giving it to players id figure it should be made at between levels 5 and 8. I like the amulet too. Id figure it will be of minimal use to a monk at low levels since with the base attack bonus they get and the -2 they rarely hit. I would prolly have it reduce the flurry penalty to -1 on all attacks. Also moks level 6 and up get 2 attacks to start with. would they have to run away after their second attack or would they be allowed to make all 3 attacks. then would they have to hit with all three. maybe if they could runaway after any 2 consecutive hits. miss, hit, hit works where hit, miss, hit would not. personally id rule hit, hit, miss, hit cant but hit, mis, hit, hit, can. I dotn know that a non monk character would find it particularly useful but id be interested to see what they did with it. if a monk has a monk weapon in one hand and flurries such that the first attack includes a weapon does the ability still happen? [/QUOTE]
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