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*Pathfinder & Starfinder
Pricing a few new items
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<blockquote data-quote="SevenSir" data-source="post: 772621" data-attributes="member: 10476"><p>The ring I think is cool too. It is much more "uncut" than the various other random effect items (one such is a staff in the DMG). Because of this "rough hewn" aspect, the user will feel much more like he's riding something he's got only a little control over. I think my level 4 Sorcerer is about to find a third level Arcane Ring of the Random pretty soon. There are only a couple beneficial spells at third level in comparison to the number of detrimental ones. Obviously Haste would be the worst case in a straight fight. One thing that appealed to me was that some rings, like a first-level Divine Ring of the Random, would have almost as many beneficial as detrimental effects. Such a ring could be used on an ally, and the caster would have to try to make sure he didn't accidently Doom his ally. Caster prereq would just be the ability to cast Arcane or Divine Spells of the appropriate level. Also alignment prereq: non-lawful. For the price, I'm going with Ring level-sqared times 150 gp.</p><p></p><p>I'm gonna go with Caster level 5th for the Quiver of Elemental energy. The prerequisite spells will be Ray of Frost and Flame Arrow. At Caster level 9th I'd allow a "Greater Quiver of the Elements" which could do a flame arrow, an acid arrow, a frost arrow and a shocking arrow. Prerequisites would be Flame Shield, Lighting Bolt and Melf's Acid Arrow. The cost of the Lesser Quiver will be 750 gp, and the greater will cost 2250 gp. For cost comparison I looked at Flaming Bows, that imbue ALL shots with fire. Those prices look good? Oh, and each command word (fire, ice, etc.) can now be used twice per day, not once. Higher level casters get more kinds of arrows, not more of them.</p></blockquote><p></p>
[QUOTE="SevenSir, post: 772621, member: 10476"] The ring I think is cool too. It is much more "uncut" than the various other random effect items (one such is a staff in the DMG). Because of this "rough hewn" aspect, the user will feel much more like he's riding something he's got only a little control over. I think my level 4 Sorcerer is about to find a third level Arcane Ring of the Random pretty soon. There are only a couple beneficial spells at third level in comparison to the number of detrimental ones. Obviously Haste would be the worst case in a straight fight. One thing that appealed to me was that some rings, like a first-level Divine Ring of the Random, would have almost as many beneficial as detrimental effects. Such a ring could be used on an ally, and the caster would have to try to make sure he didn't accidently Doom his ally. Caster prereq would just be the ability to cast Arcane or Divine Spells of the appropriate level. Also alignment prereq: non-lawful. For the price, I'm going with Ring level-sqared times 150 gp. I'm gonna go with Caster level 5th for the Quiver of Elemental energy. The prerequisite spells will be Ray of Frost and Flame Arrow. At Caster level 9th I'd allow a "Greater Quiver of the Elements" which could do a flame arrow, an acid arrow, a frost arrow and a shocking arrow. Prerequisites would be Flame Shield, Lighting Bolt and Melf's Acid Arrow. The cost of the Lesser Quiver will be 750 gp, and the greater will cost 2250 gp. For cost comparison I looked at Flaming Bows, that imbue ALL shots with fire. Those prices look good? Oh, and each command word (fire, ice, etc.) can now be used twice per day, not once. Higher level casters get more kinds of arrows, not more of them. [/QUOTE]
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