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<blockquote data-quote="WilliamAndersen" data-source="post: 2637694" data-attributes="member: 34885"><p>Pricing a pdf is not unlike pricing anything in a market economy. Pricers are trying to determine what people would be willing to pay. Often the best way to guesstimate that is to look at the prices of similar products and price accordingly.</p><p></p><p>Now, a main goal for many of us small publishers is to try to make enough to pay the people that worked hard to put it all together (the writers, artists, layout and such), and price it at a price that gets a lot of people to play our games. </p><p></p><p>Unfortunately, some see the lower prices as signs of lower quality (despite the fact that many of the lower priced products get very positive reviews, and people seem to like them). I disagree that lower price must mean lower quality... I buy a lot of pdfs and print games. If the book is a full book in print, I would tend to buy it in print. I love getting pdfs from smaller publishers that the economics of doing a print run just arent there... I have gotten a lot of very fun games like that... and am willing to pay the 10 to 20 cents per page that some publishers tend to charge.</p><p></p><p>So, how is pricing done... in a market economy, the price of everything is 'what the market will bear'... if you are willing to pay it, business will be willing to charge it. In this industry, however, there are also a lot of publishers that are also of the mindset of being gamers, and tend to price enough to cover their costs and make it as available as possible to other gamers.</p><p></p><p>William</p></blockquote><p></p>
[QUOTE="WilliamAndersen, post: 2637694, member: 34885"] Pricing a pdf is not unlike pricing anything in a market economy. Pricers are trying to determine what people would be willing to pay. Often the best way to guesstimate that is to look at the prices of similar products and price accordingly. Now, a main goal for many of us small publishers is to try to make enough to pay the people that worked hard to put it all together (the writers, artists, layout and such), and price it at a price that gets a lot of people to play our games. Unfortunately, some see the lower prices as signs of lower quality (despite the fact that many of the lower priced products get very positive reviews, and people seem to like them). I disagree that lower price must mean lower quality... I buy a lot of pdfs and print games. If the book is a full book in print, I would tend to buy it in print. I love getting pdfs from smaller publishers that the economics of doing a print run just arent there... I have gotten a lot of very fun games like that... and am willing to pay the 10 to 20 cents per page that some publishers tend to charge. So, how is pricing done... in a market economy, the price of everything is 'what the market will bear'... if you are willing to pay it, business will be willing to charge it. In this industry, however, there are also a lot of publishers that are also of the mindset of being gamers, and tend to price enough to cover their costs and make it as available as possible to other gamers. William [/QUOTE]
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