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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pricing an item effect
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<blockquote data-quote="SevenSir" data-source="post: 798819" data-attributes="member: 10476"><p>Wow, that's a lot more expensive than I thought it should be. Spontaneous casting, I guess, but to get a spell instantaneously (free action of prayer), the player would need to roll a <em>very</em> good Wisdom check.</p><p></p><p>The idea for the circlet came after the party had just finished a dungeon. The dungeon was located underneath a temple to a good deity, and the organization in charge of the temple was unaware of its presence. When the baddies came to recover the materials in the dungeon, which was once a church dedicated to an evil god, they had to get rid of the cleric in the temple above. The evil cleric was using semi-nuetral mercenaries, and to maintain their support he Cursed the cleric rather than killing him. The Curse knocked the good cleric down to 3 intelligence, and he became, hmm, rather...challenged. Think "can I pet the rabbits, George?" or maybe Flowers for Algernon's Charlie Gordon. Anyway, after clearing the dungeon and eliminating the threat, the part had to deal with this cleric, who they had above in his temple. Fortunately, the cleric could prepare a few spells, and it was the right time of day for him to do so. He deduced that ability damage was to blame for the Cleric's affliction, but didn't know that Lesser Restoration wouldn't be sufficient to help the poor guy. For situations when he'd be unable to prepare a new spell, and something conditional like Remove Curse or Restoration is necessary, I decided to give him the Circlet of Divine Favor.</p><p></p><p>I'll be very difficult about what sort of spell can be requested successfully. If he wants to pull a Flame Strike out of thin air, he'd better not have any wounded comrades that he ought to be attending to. The important thing to remember is that by using the Circlet, he gains a channel to his god, not a completely flexible spell-exchange system. He won't be able to lose Hold Monster for Summon Monster IV just because he thinks his target would pass a will save.</p><p></p><p>If I can't justify lowering the price just by making things hard on the user, I'll limit the level of the spell to be swapped. That would decrease it significantly. Also, this item only works for clerics of a specific deity, and can only be created by them. Isn't there a market price decrease for that? I know that's semi-benificial (can't be used against you if stolen, etc.) but it would still drive down a <em>market</em> price.</p><p></p><p>Because I'm generally a little stingy with the treasure, I had a price of under 20,000 gp in mind.</p><p></p><p>At level 3rd and lower spells, it would cost 9,000 for the spell exchange ability, plus 12,000 for the save bonus, divided by two for taking up a slot. That would by 10,500 gp. That's much more to my liking. Maybe with another division for being a limited-use item, it could go down to 5,250 gp.</p><p></p><p>A side issue: are halved halvings handled the same as doubled doublings? If it's half off for taking up a slot, and half off for being class-and-deity restricted, would it be one-fourth price or one-third?</p></blockquote><p></p>
[QUOTE="SevenSir, post: 798819, member: 10476"] Wow, that's a lot more expensive than I thought it should be. Spontaneous casting, I guess, but to get a spell instantaneously (free action of prayer), the player would need to roll a [I]very[/I] good Wisdom check. The idea for the circlet came after the party had just finished a dungeon. The dungeon was located underneath a temple to a good deity, and the organization in charge of the temple was unaware of its presence. When the baddies came to recover the materials in the dungeon, which was once a church dedicated to an evil god, they had to get rid of the cleric in the temple above. The evil cleric was using semi-nuetral mercenaries, and to maintain their support he Cursed the cleric rather than killing him. The Curse knocked the good cleric down to 3 intelligence, and he became, hmm, rather...challenged. Think "can I pet the rabbits, George?" or maybe Flowers for Algernon's Charlie Gordon. Anyway, after clearing the dungeon and eliminating the threat, the part had to deal with this cleric, who they had above in his temple. Fortunately, the cleric could prepare a few spells, and it was the right time of day for him to do so. He deduced that ability damage was to blame for the Cleric's affliction, but didn't know that Lesser Restoration wouldn't be sufficient to help the poor guy. For situations when he'd be unable to prepare a new spell, and something conditional like Remove Curse or Restoration is necessary, I decided to give him the Circlet of Divine Favor. I'll be very difficult about what sort of spell can be requested successfully. If he wants to pull a Flame Strike out of thin air, he'd better not have any wounded comrades that he ought to be attending to. The important thing to remember is that by using the Circlet, he gains a channel to his god, not a completely flexible spell-exchange system. He won't be able to lose Hold Monster for Summon Monster IV just because he thinks his target would pass a will save. If I can't justify lowering the price just by making things hard on the user, I'll limit the level of the spell to be swapped. That would decrease it significantly. Also, this item only works for clerics of a specific deity, and can only be created by them. Isn't there a market price decrease for that? I know that's semi-benificial (can't be used against you if stolen, etc.) but it would still drive down a [I]market[/I] price. Because I'm generally a little stingy with the treasure, I had a price of under 20,000 gp in mind. At level 3rd and lower spells, it would cost 9,000 for the spell exchange ability, plus 12,000 for the save bonus, divided by two for taking up a slot. That would by 10,500 gp. That's much more to my liking. Maybe with another division for being a limited-use item, it could go down to 5,250 gp. A side issue: are halved halvings handled the same as doubled doublings? If it's half off for taking up a slot, and half off for being class-and-deity restricted, would it be one-fourth price or one-third? [/QUOTE]
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