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Pricing an item effect
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<blockquote data-quote="SevenSir" data-source="post: 799027" data-attributes="member: 10476"><p>It's true that I don't expect him to part with the Circlet, but there are a few reasons I may still need the price. For one, I don't want any of my PCs to feel like they're getting the short end of the item stick. If I have a good price for every item I give them, especially the ones that are only useful to one, I can ensure that they won't get disgruntled.</p><p></p><p>For the second reason, I need to give more information from my world. The cleric is from one of the dominant good orders. His church, while not strictly hierarchical, is well organized. It forms something of a coalition of clerics, who are often compelled to carry out certain orders from other clerics with more influence. One of the biggest functions of this coalition is to ensure the effective distribution of magical items, especially those particualr to the coalition's god. Any good character with a good enough reputation can approach the coalition and ask to "borrow" an item. Depending on the cost of the item and how much the clerics trust the person in question, they will request a deposit of gold or some other valuable item. They may even charge interest. They will always want to know what the item will be used for, and because they serve the divine, it is known to be very foolish to try and deceive them. </p><p></p><p>I created this function of his church for two reasons. First, it gives some good backbone to his religious order and grounds him in the world. Though they are good, the clerics of this god are always on the lookout for ways to add to the coalitions store of items. They believe the rightful place for any item is within the hands of one who serves their god, though they do not acquire these items dishonorably.</p><p></p><p>The other reason it's nice to have this institution in my world is that it gives my players a means of getting items for a certain quest together that are specific to the quest. They may lose a little gold in the bargain, but they're much better off than if they had gone to the market and bought the item at full price, only to sell it back at half price later.</p><p></p><p>Because the coalition functions like a big, divine item library for its clerics and thier parties, my cleric may turn the Circlet in some day, and when he does I'll need to know how highly the coalition should value it, and what he'd reasonably be able to ask for in return. The prestige he earns from finding an item for his church is proportional to that item's value.</p></blockquote><p></p>
[QUOTE="SevenSir, post: 799027, member: 10476"] It's true that I don't expect him to part with the Circlet, but there are a few reasons I may still need the price. For one, I don't want any of my PCs to feel like they're getting the short end of the item stick. If I have a good price for every item I give them, especially the ones that are only useful to one, I can ensure that they won't get disgruntled. For the second reason, I need to give more information from my world. The cleric is from one of the dominant good orders. His church, while not strictly hierarchical, is well organized. It forms something of a coalition of clerics, who are often compelled to carry out certain orders from other clerics with more influence. One of the biggest functions of this coalition is to ensure the effective distribution of magical items, especially those particualr to the coalition's god. Any good character with a good enough reputation can approach the coalition and ask to "borrow" an item. Depending on the cost of the item and how much the clerics trust the person in question, they will request a deposit of gold or some other valuable item. They may even charge interest. They will always want to know what the item will be used for, and because they serve the divine, it is known to be very foolish to try and deceive them. I created this function of his church for two reasons. First, it gives some good backbone to his religious order and grounds him in the world. Though they are good, the clerics of this god are always on the lookout for ways to add to the coalitions store of items. They believe the rightful place for any item is within the hands of one who serves their god, though they do not acquire these items dishonorably. The other reason it's nice to have this institution in my world is that it gives my players a means of getting items for a certain quest together that are specific to the quest. They may lose a little gold in the bargain, but they're much better off than if they had gone to the market and bought the item at full price, only to sell it back at half price later. Because the coalition functions like a big, divine item library for its clerics and thier parties, my cleric may turn the Circlet in some day, and when he does I'll need to know how highly the coalition should value it, and what he'd reasonably be able to ask for in return. The prestige he earns from finding an item for his church is proportional to that item's value. [/QUOTE]
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Pricing an item effect
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