Greenfield
Adventurer
I'm pretty sure this is a sensitive topic here, as it has been on every other forum I've ever seen. Still, I'd like to tap your collective wisdom.
The party Cleric in our game (D&D 3.5), at 6th/7th level, has decided to start making healing items.
His idea is a simple armband that can cast a Cure Moderate once per day.
By the book, it would be Spell level x Caster level x 1800 / 5.
That works out to 2x3x1800/5, or 2,160 GP each.
But as we all know, that formula is a guideline, and far from absolute. So what would you do for a price?
Ancillary question: Presume he added the limitation that it affected the wearer only, meaning you couldn't use on on an unconscious ally since they can't activate it. What discount would you give?
Additionally, what slot should be considered "normal" for such an item (since "wrong slot" increases the cost.) Or is this naturally slotless?
The party Cleric in our game (D&D 3.5), at 6th/7th level, has decided to start making healing items.
His idea is a simple armband that can cast a Cure Moderate once per day.
By the book, it would be Spell level x Caster level x 1800 / 5.
That works out to 2x3x1800/5, or 2,160 GP each.
But as we all know, that formula is a guideline, and far from absolute. So what would you do for a price?
Ancillary question: Presume he added the limitation that it affected the wearer only, meaning you couldn't use on on an unconscious ally since they can't activate it. What discount would you give?
Additionally, what slot should be considered "normal" for such an item (since "wrong slot" increases the cost.) Or is this naturally slotless?