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<blockquote data-quote="RUMBLETiGER" data-source="post: 5550550" data-attributes="member: 6674868"><p>To expand on Rhun's explaination, Magic Item Compendium intruduced (or at least, made good use of) the daily charges system that many of the magic items in this book use. The belt has three charges that are renewed at dawn. You may choose to spend one, two or all three charges at a time. Activating a charge is a standard action and you can touch an ally or yourself to channel positive energy (or hurt an undead). 1 charge heals 2d8, which you can choose to do 3 times a day. 2 charges heals 3d8, which you can do once, and then have a single charge left over. 3 charges at once heals 4d8 in one shot, but that's it for the day.</p><p> </p><p>As an aside, it also grants a +2 bonus to heal checks while you wear the belt. </p><p> </p><p>All this for 750gp.</p><p> </p><p>The idea behind these charge items (this belt and others in the book) is to make sure that there are definite limits on the number of times per day the magic item works, but still provide some fleaxability on how you choose to use it.</p><p> </p><p>The prices in Magic Item Compendium are figured differently than the prices for DMG magic items. The introduction on page 3 of that book explains the thinking behind the changes, sort of a D&D 3.75 version of magic items.</p><p> </p><p>So, to answer your question as to how much to price an item, the answer is it depends on which book you use as your model. Find a simmilar-styled item that already exists and price it simmilarly, or talk with your DM.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5550550, member: 6674868"] To expand on Rhun's explaination, Magic Item Compendium intruduced (or at least, made good use of) the daily charges system that many of the magic items in this book use. The belt has three charges that are renewed at dawn. You may choose to spend one, two or all three charges at a time. Activating a charge is a standard action and you can touch an ally or yourself to channel positive energy (or hurt an undead). 1 charge heals 2d8, which you can choose to do 3 times a day. 2 charges heals 3d8, which you can do once, and then have a single charge left over. 3 charges at once heals 4d8 in one shot, but that's it for the day. As an aside, it also grants a +2 bonus to heal checks while you wear the belt. All this for 750gp. The idea behind these charge items (this belt and others in the book) is to make sure that there are definite limits on the number of times per day the magic item works, but still provide some fleaxability on how you choose to use it. The prices in Magic Item Compendium are figured differently than the prices for DMG magic items. The introduction on page 3 of that book explains the thinking behind the changes, sort of a D&D 3.75 version of magic items. So, to answer your question as to how much to price an item, the answer is it depends on which book you use as your model. Find a simmilar-styled item that already exists and price it simmilarly, or talk with your DM. [/QUOTE]
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