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<blockquote data-quote="Wyvernhand" data-source="post: 5550561" data-attributes="member: 97681"><p>Whats wrong with this? Past about level 3, access to unlimited or nearly unlimited OOC healing is really easy to aquire, and even from level 1 on its not terribly difficult.</p><p></p><p>As a side effect, it gives the DM a more even baseline to gauge combat challenge against, which isn't a bad thing. Its not like there aren't other consumable resources such as spells and /day item charges that will be taxed by encounters. Did you use your Anklets of Translocation already twice, and all 3 charges on your Belt of Battle? Tough cookies, you still have one more encounter today!</p><p> </p><p>Another side effect, is that it allows players to play what they WANT, not what the party NEEDS. I remember my days back in 1e and 2e, we used to roll off on who had to play the cleric this time. Nobody wanted to play without one, but nobody wanted to be one. It was tedius and boring for the player to serve as mobile bandaide box for the rest of the party. 3e and 3.5 specifically introduced a fair number of mechanics to allow for much easier OOC healing. This means that nobody HAS to play the cleric, and that the cleric of war can spend more time buffing and swinging and the cleric of the elements can spend more time blasting with fire and lightning and the cleric of trickery can spend more time sneaking and beguiling. It empowers players by removing the requirement for the role, if nobody wants to fill it. You CAN still be a good healer, if you desire, and the party can spend those resources on other things, but its nice to know the option NOT to is there.</p></blockquote><p></p>
[QUOTE="Wyvernhand, post: 5550561, member: 97681"] Whats wrong with this? Past about level 3, access to unlimited or nearly unlimited OOC healing is really easy to aquire, and even from level 1 on its not terribly difficult. As a side effect, it gives the DM a more even baseline to gauge combat challenge against, which isn't a bad thing. Its not like there aren't other consumable resources such as spells and /day item charges that will be taxed by encounters. Did you use your Anklets of Translocation already twice, and all 3 charges on your Belt of Battle? Tough cookies, you still have one more encounter today! Another side effect, is that it allows players to play what they WANT, not what the party NEEDS. I remember my days back in 1e and 2e, we used to roll off on who had to play the cleric this time. Nobody wanted to play without one, but nobody wanted to be one. It was tedius and boring for the player to serve as mobile bandaide box for the rest of the party. 3e and 3.5 specifically introduced a fair number of mechanics to allow for much easier OOC healing. This means that nobody HAS to play the cleric, and that the cleric of war can spend more time buffing and swinging and the cleric of the elements can spend more time blasting with fire and lightning and the cleric of trickery can spend more time sneaking and beguiling. It empowers players by removing the requirement for the role, if nobody wants to fill it. You CAN still be a good healer, if you desire, and the party can spend those resources on other things, but its nice to know the option NOT to is there. [/QUOTE]
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