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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pricing custom magic items
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<blockquote data-quote="Patlin" data-source="post: 2752576" data-attributes="member: 17264"><p>Hmm. Some of those calculations are alarming. I must admit, I made no attempt to min/max the item for price. I came up with an idea that seemed sort of cool and tried to calculate the price from there.</p><p></p><p>There's essentially no difference between caster level 1 and caster level 5 (except for a targetted dispell magic) where reduce person is concerned. That could easilly cut the price from the 60,000 that Cabral suggests to 12,000. [Edit: 6,000 with Patryn's correction.] Also Patryn's demonstration that it would be more effective to create a totally seperate and slotless "shrink ray" item for the Shrink Item effect is interesting.</p><p></p><p>Thank you all for answering my original question as to whether I was using the item pricing rules correctly, I see that I left out some important bits. The impression I'm getting overall is that pricing magic items really belongs more in the category of art than of science. While I realize this is now in jeopardy of being a "house rules" sort of question, does anyone have an opinion on how much the item ought to cost on more of a gut level?</p><p></p><p>Or am I wrong for thinking that it's a bit silly to save a lot of money by chopping the item up into two items and then lowering the caster level?</p></blockquote><p></p>
[QUOTE="Patlin, post: 2752576, member: 17264"] Hmm. Some of those calculations are alarming. I must admit, I made no attempt to min/max the item for price. I came up with an idea that seemed sort of cool and tried to calculate the price from there. There's essentially no difference between caster level 1 and caster level 5 (except for a targetted dispell magic) where reduce person is concerned. That could easilly cut the price from the 60,000 that Cabral suggests to 12,000. [Edit: 6,000 with Patryn's correction.] Also Patryn's demonstration that it would be more effective to create a totally seperate and slotless "shrink ray" item for the Shrink Item effect is interesting. Thank you all for answering my original question as to whether I was using the item pricing rules correctly, I see that I left out some important bits. The impression I'm getting overall is that pricing magic items really belongs more in the category of art than of science. While I realize this is now in jeopardy of being a "house rules" sort of question, does anyone have an opinion on how much the item ought to cost on more of a gut level? Or am I wrong for thinking that it's a bit silly to save a lot of money by chopping the item up into two items and then lowering the caster level? [/QUOTE]
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