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*Pathfinder & Starfinder
Pricing for weapon unaffected by magic
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<blockquote data-quote="kitsune9" data-source="post: 1882690" data-attributes="member: 18507"><p><strong>Such an item</strong></p><p></p><p>If I was to price such an item that get through magical defenses, it would almost be assuredly a gamebreaker in my opinion, but we can run some comparisons to see what we should do. Brilliant energy at +4 bonus only gets through two defenses--armor and natural armor which if you take a fighter-type decked out in full AC on his own at 20th level, he has an AC of 46 (mithral full plate armor +5 [+13 armor bonus], tower shield +5 [+9 shield bonus], Dex 16 [+3 either through guantlets of Dex or other magic], ring of protection +5 [+5 deflection], amulet of nat armor +5 [+5 natural armor], ioun stone [+1 insight AC]). We could get this higher, but that would involve feats like Combat Expertise and maybe some spells, so let's just stick with what he can buy.</p><p></p><p>If you're running a game with a 20th level cap, brilliant energy alone would knock off 18 points off the AC, dropping the AC from 46 to 28; however with super weapon if it bypasses the <strong>magic only</strong> then it knocks off 21 points (or more if the Dex is aided by magic instead of being a natural 16). If you want it to include what brilliant energy does and get through all other magic bonuses then it knocks off at least 33 points so AC goes from 46 to 13 (assuming that Dex is natural). Any fighter whose fighting a creature that has that kind of weapon will get hit everytime unless the creature rolls a 1 (assuming the encounter is appropriate for the level of the party). If you put that kind of bonus in the hands of your player characters (particularly the fighter types), then they aren't going to miss unless they roll a 1 when fighting NPC's or creatures that rely on armor and magic. Monsters that have huge natural armor bonuses for their thick hides will last longer than a round or two in combat, but they are very few and far in between. The others will go down in the first round of combat.</p><p></p><p>So, how would you price this item then? I wouldn't, I would make this an one-of-a-kind artifact (this is definitely a kind of weapon nations would go to war over), but if I had to price this item, then obviously it would be a +5 bonus. If we wanted to go into an epic campaign, we could offer a range of dynamics to make this attainable weapon for epic campaigns, and my suggestion would be a minimum of +8 bonus or even more since it really does a better job than what brilliant energy does. </p><p></p><p>The other thing is that playing field would no longer be slightly in the monsters favor and would heavily swing in the PC's favor once they have this kind of weapon on hand. Such a case would be that the encounters then should be dramatically scaled higher for the PC's than they would normally have otherwise (if you got a weapon named god-killer, you should be fighting gods, not kobolds <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>Well, just wanted to offer a comparison study if such an item was around. Good luck with your gaming! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kitsune9, post: 1882690, member: 18507"] [b]Such an item[/b] If I was to price such an item that get through magical defenses, it would almost be assuredly a gamebreaker in my opinion, but we can run some comparisons to see what we should do. Brilliant energy at +4 bonus only gets through two defenses--armor and natural armor which if you take a fighter-type decked out in full AC on his own at 20th level, he has an AC of 46 (mithral full plate armor +5 [+13 armor bonus], tower shield +5 [+9 shield bonus], Dex 16 [+3 either through guantlets of Dex or other magic], ring of protection +5 [+5 deflection], amulet of nat armor +5 [+5 natural armor], ioun stone [+1 insight AC]). We could get this higher, but that would involve feats like Combat Expertise and maybe some spells, so let's just stick with what he can buy. If you're running a game with a 20th level cap, brilliant energy alone would knock off 18 points off the AC, dropping the AC from 46 to 28; however with super weapon if it bypasses the [B]magic only[/B] then it knocks off 21 points (or more if the Dex is aided by magic instead of being a natural 16). If you want it to include what brilliant energy does and get through all other magic bonuses then it knocks off at least 33 points so AC goes from 46 to 13 (assuming that Dex is natural). Any fighter whose fighting a creature that has that kind of weapon will get hit everytime unless the creature rolls a 1 (assuming the encounter is appropriate for the level of the party). If you put that kind of bonus in the hands of your player characters (particularly the fighter types), then they aren't going to miss unless they roll a 1 when fighting NPC's or creatures that rely on armor and magic. Monsters that have huge natural armor bonuses for their thick hides will last longer than a round or two in combat, but they are very few and far in between. The others will go down in the first round of combat. So, how would you price this item then? I wouldn't, I would make this an one-of-a-kind artifact (this is definitely a kind of weapon nations would go to war over), but if I had to price this item, then obviously it would be a +5 bonus. If we wanted to go into an epic campaign, we could offer a range of dynamics to make this attainable weapon for epic campaigns, and my suggestion would be a minimum of +8 bonus or even more since it really does a better job than what brilliant energy does. The other thing is that playing field would no longer be slightly in the monsters favor and would heavily swing in the PC's favor once they have this kind of weapon on hand. Such a case would be that the encounters then should be dramatically scaled higher for the PC's than they would normally have otherwise (if you got a weapon named god-killer, you should be fighting gods, not kobolds :) ). Well, just wanted to offer a comparison study if such an item was around. Good luck with your gaming! :) [/QUOTE]
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Pricing for weapon unaffected by magic
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