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General Tabletop Discussion
*Pathfinder & Starfinder
Pricing for weapon unaffected by magic
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<blockquote data-quote="ARandomGod" data-source="post: 1884098" data-attributes="member: 17296"><p>Meh. I say it evens the playing field along the same lines as an antimagic shell, but with a lesser effect... IE it only antimagics defence bonuses. And it's own weapon bonuses. It couldn't hurt a dragon at all, really, what with that natural armor. And it couldn't have a magical attack bonus to compensate...</p><p></p><p>That's actually a good place to start looking. Look at how much a sword with a permanent antimagic field around it would cost... and then lower the radius of the antimagic field to, say one foot around the sword, and lower the cost to create the sword appropriately.</p><p></p><p>No need to go with the magic weapon bonus rules, at it won't be a magic weapon at all, but an antimagic weapon.</p><p></p><p>PS, I like the thought of it dulling the weapon in question.. Not completely to 1, that's silly, a quarterstaff is completely dull and does more than one. But say it makes the weapon slightly duller and slightly less "hard", so that it gives an effect of -2 (or minus whatever) to damage, and maybe a minus to hit as well.</p><p></p><p>GM: "You see a blackish, slightly dull and pitted sword"</p><p></p><p>Player "Does it look finely crafted?"</p><p></p><p>GM: "No.. as I said, it looks rather dull and pitted. Not well balanced either. And it's not a 'light absorbing' black. It's more a dark grey, really."</p><p></p><p>Player: "Hrmm... I detect magic"</p><p></p><p>GM: "Nope, no magic at all"</p><p></p><p>Snicker. An extremely powerful magic item, and they left it there!</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1884098, member: 17296"] Meh. I say it evens the playing field along the same lines as an antimagic shell, but with a lesser effect... IE it only antimagics defence bonuses. And it's own weapon bonuses. It couldn't hurt a dragon at all, really, what with that natural armor. And it couldn't have a magical attack bonus to compensate... That's actually a good place to start looking. Look at how much a sword with a permanent antimagic field around it would cost... and then lower the radius of the antimagic field to, say one foot around the sword, and lower the cost to create the sword appropriately. No need to go with the magic weapon bonus rules, at it won't be a magic weapon at all, but an antimagic weapon. PS, I like the thought of it dulling the weapon in question.. Not completely to 1, that's silly, a quarterstaff is completely dull and does more than one. But say it makes the weapon slightly duller and slightly less "hard", so that it gives an effect of -2 (or minus whatever) to damage, and maybe a minus to hit as well. GM: "You see a blackish, slightly dull and pitted sword" Player "Does it look finely crafted?" GM: "No.. as I said, it looks rather dull and pitted. Not well balanced either. And it's not a 'light absorbing' black. It's more a dark grey, really." Player: "Hrmm... I detect magic" GM: "Nope, no magic at all" Snicker. An extremely powerful magic item, and they left it there! [/QUOTE]
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Pricing for weapon unaffected by magic
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