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*Pathfinder & Starfinder
Pricing for weapon unaffected by magic
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<blockquote data-quote="Andre" data-source="post: 1884429" data-attributes="member: 25930"><p>Hmm, seems like the item described <strong>would</strong> negate bonuses from an amulet of natural armor. And an argument could certainly be made that it would negate any bonuses derived from spells, even <em>alter self</em>, if the weapon functions similarly to an anti-magic shell. Of course, adjudicating such things would make the <em>polymorph</em> spell seem simple by comparison. </p><p></p><p>(Note: DrN did not define this as based on antimagic shell, so much of the discussion on what is/is not negated depends on how the item works. That would, of course, make a big difference in how powerful the item is.)</p><p></p><p>As for the monk bonuses - I agree, the monk's class AC bonus is an extraordinary ability. I was referring to high-level monks having numerous magical, non-armor protective items (bracers, rings, amulets, etc.) to boost their AC. Put another way, a high-level monk will typically at least as much of his AC come from magic as a high-level fighter will, and probably more.</p><p></p><p>BTW - as with any proposed item, this one's power depends a great deal on the individual campaign. A low-magic, weak-magic campaign might see this item as equal to a fabled longsword +2. A standard D&D campaign would see this item at least at +5, maybe as a minor artifact. A very high-magic campaign would see this as artifact level. As with so many things, it depends on the context.</p><p></p><p>I like the flavor of the item, but for a typcial campaign (IMO) I still think it would be very, very powerful.</p><p></p><p></p><p></p><p></p><p> I love it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Andre, post: 1884429, member: 25930"] Hmm, seems like the item described [b]would[/b] negate bonuses from an amulet of natural armor. And an argument could certainly be made that it would negate any bonuses derived from spells, even [i]alter self[/i], if the weapon functions similarly to an anti-magic shell. Of course, adjudicating such things would make the [i]polymorph[/i] spell seem simple by comparison. (Note: DrN did not define this as based on antimagic shell, so much of the discussion on what is/is not negated depends on how the item works. That would, of course, make a big difference in how powerful the item is.) As for the monk bonuses - I agree, the monk's class AC bonus is an extraordinary ability. I was referring to high-level monks having numerous magical, non-armor protective items (bracers, rings, amulets, etc.) to boost their AC. Put another way, a high-level monk will typically at least as much of his AC come from magic as a high-level fighter will, and probably more. BTW - as with any proposed item, this one's power depends a great deal on the individual campaign. A low-magic, weak-magic campaign might see this item as equal to a fabled longsword +2. A standard D&D campaign would see this item at least at +5, maybe as a minor artifact. A very high-magic campaign would see this as artifact level. As with so many things, it depends on the context. I like the flavor of the item, but for a typcial campaign (IMO) I still think it would be very, very powerful. I love it. :cool: [/QUOTE]
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Pricing for weapon unaffected by magic
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