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General Tabletop Discussion
*Pathfinder & Starfinder
Pricing Items that grant Feats
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<blockquote data-quote="kreynolds" data-source="post: 229918" data-attributes="member: 2829"><p>There isn't a formula for this. Some magic items that grant feats (such as Empowered Turning) or class abilities (such as evasion) use spells to duplicate those effects, which in turn helps you figure out the rough cost of the item, which you then tweak up or down appropriately. For example, the Ring of Evasion doesn't require you to have the Evasion class ability in order to craft the item. It simply requires the Jump spell. Others, however, don't use spells and simply require that you have the feat (such as metamagic rods), which makes it a little bit more difficult to come up with a fair price.</p><p></p><p>Some people don't even like the idea of magic items that grant feats because they think it goes against the spirit of the game or some such crap, which is precisely why they shouldn't bother replying to this thread, seeing as how they don't have anything to offer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But I think many people have finally started to develop a more liberal way of thinking when it comes to new magic items, which is a good thing.</p><p></p><p>Pricing magic items that grant feats is pretty difficult. If it helps, which it may not, check out the Metamagic Rods in T&B. They might give you a starting point. Personally, I've created plenty of magic items that grant feats or abilities, but most of the time I've had to follow my gut when it comes down to pricing them.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 229918, member: 2829"] There isn't a formula for this. Some magic items that grant feats (such as Empowered Turning) or class abilities (such as evasion) use spells to duplicate those effects, which in turn helps you figure out the rough cost of the item, which you then tweak up or down appropriately. For example, the Ring of Evasion doesn't require you to have the Evasion class ability in order to craft the item. It simply requires the Jump spell. Others, however, don't use spells and simply require that you have the feat (such as metamagic rods), which makes it a little bit more difficult to come up with a fair price. Some people don't even like the idea of magic items that grant feats because they think it goes against the spirit of the game or some such crap, which is precisely why they shouldn't bother replying to this thread, seeing as how they don't have anything to offer. ;) But I think many people have finally started to develop a more liberal way of thinking when it comes to new magic items, which is a good thing. Pricing magic items that grant feats is pretty difficult. If it helps, which it may not, check out the Metamagic Rods in T&B. They might give you a starting point. Personally, I've created plenty of magic items that grant feats or abilities, but most of the time I've had to follow my gut when it comes down to pricing them. [/QUOTE]
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Pricing Items that grant Feats
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