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<blockquote data-quote="MissingDividends" data-source="post: 577751" data-attributes="member: 9113"><p>My players have a habit of taking anything they can find, including samples of monser's poisions/secretions</p><p>I have almost no idea what they should cost...</p><p></p><p></p><p><strong> Athach Poison:</strong></p><p>Initial Damage- 1d6 Temporary strength</p><p>Secondary- 2d6 temporary strength</p><p>Injury, DC: 22 (Fort)</p><p></p><p><strong> Delver Slime:</strong></p><p>2d6 damage agiast organic creatures or objects,</p><p>4d8 damage agianst metalic creatures or objects, and</p><p>8d10 damage agianst stony creatures or objects on contact</p><p>It is disolved with a quart of water or weak acid</p><p></p><p><strong> Ettercap Poison:</strong></p><p>Initial Damage- 1d6 Temporary dexterity</p><p>Secondary- 2d6 temporary dexterity</p><p>Injury, DC: 13 (Fort)</p><p></p><p><strong> Homunculus Poison:</strong></p><p>Initial Damage- 1 min of sleep</p><p>Secondary- 5d6 min of sleep</p><p>contact, DC: 11 (Fort)</p><p></p><p><strong> Pseudodragon Poison: </strong></p><p>Initial Damage- 1 min of sleep</p><p>Secondary- 1d3 days of sleep</p><p>Injury, DC: 12 (Fort)</p><p></p><p><strong> Spider Eater Poison: </strong></p><p>Initial Damage- None</p><p>Secondary- 1d8+5 weeks of paralysis</p><p>Injury, DC: 17 (Fort)</p><p></p><p><strong> Avolakia Poison: </strong></p><p>Initial Damage- 1d6 Wisdom Damage</p><p>Secondary- 2d6 Wisdom Damage</p><p>Injury, DC: 18 (Fort)</p><p></p><p><strong> Immoth Poison:</strong></p><p>Initial Damage- 1d6+2 rounds of paralysis</p><p>Secondary- 1 point of Intelligence drain per round of paralysis</p><p>Injury, DC: 19 (Fort)</p><p></p><p><strong> Megapede Poison:</strong></p><p>Initial Damage- 2d6 constitution damage, 1d4 dexterity drain</p><p>Secondary- 2d6 constitution damage, 1d4 dexterity drain</p><p>Injury, DC: 44 (Fort)</p><p></p><p><strong> Myconid Spores:</strong></p><p></p><p>see entrys under "Mycondid" in the MMII for Rapport, Pacification, Hallucination, and Animation</p><p></p><p></p><p></p><p></p><p>i will be adding more as the come up.</p></blockquote><p></p>
[QUOTE="MissingDividends, post: 577751, member: 9113"] My players have a habit of taking anything they can find, including samples of monser's poisions/secretions I have almost no idea what they should cost... [B] Athach Poison:[/B] Initial Damage- 1d6 Temporary strength Secondary- 2d6 temporary strength Injury, DC: 22 (Fort) [b] Delver Slime:[/b] 2d6 damage agiast organic creatures or objects, 4d8 damage agianst metalic creatures or objects, and 8d10 damage agianst stony creatures or objects on contact It is disolved with a quart of water or weak acid [b] Ettercap Poison:[/b] Initial Damage- 1d6 Temporary dexterity Secondary- 2d6 temporary dexterity Injury, DC: 13 (Fort) [b] Homunculus Poison:[/b] Initial Damage- 1 min of sleep Secondary- 5d6 min of sleep contact, DC: 11 (Fort) [b] Pseudodragon Poison: [/b] Initial Damage- 1 min of sleep Secondary- 1d3 days of sleep Injury, DC: 12 (Fort) [b] Spider Eater Poison: [/b] Initial Damage- None Secondary- 1d8+5 weeks of paralysis Injury, DC: 17 (Fort) [b] Avolakia Poison: [/b] Initial Damage- 1d6 Wisdom Damage Secondary- 2d6 Wisdom Damage Injury, DC: 18 (Fort) [B] Immoth Poison:[/B] Initial Damage- 1d6+2 rounds of paralysis Secondary- 1 point of Intelligence drain per round of paralysis Injury, DC: 19 (Fort) [B] Megapede Poison:[/B] Initial Damage- 2d6 constitution damage, 1d4 dexterity drain Secondary- 2d6 constitution damage, 1d4 dexterity drain Injury, DC: 44 (Fort) [B] Myconid Spores:[/B] see entrys under "Mycondid" in the MMII for Rapport, Pacification, Hallucination, and Animation i will be adding more as the come up. [/QUOTE]
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