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General Tabletop Discussion
*Pathfinder & Starfinder
Pricing Itimes with Initiative Bonus
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<blockquote data-quote="wuyanei" data-source="post: 2288797" data-attributes="member: 28913"><p>I do not have Oriental Adventures, but here is how I would price it:</p><p></p><p>A feat is basically worth about 10000 gp. Impro Init. is a feat that adds +4 to you initiative bonus. Assuming the cost for a bonus to Init. follows the standard formula of (bonus squared) x (some gp value), we have: 10000 / (4 * 4) = 625 gp.</p><p></p><p>The price of an initiative bonus would be: (bonus squared) x 625 gp</p><p></p><p>To simplify the calculation, and to reflect the fact that a competence/enhancement bonus is generally inferior to an unnamed bonus, I would probably DM fait the bonus down to: (bonus squared) x 500 gp. That is to say:</p><p></p><p>+ 4 competence bonus to Initiative: 8000 gp</p><p>+10 competence bonus to Initiative: 50000 gp</p><p>+15 competence bonus to Initiative: 112500 gp</p><p>+20 competence bonus to Initiative: 200000 gp</p><p></p><p>This is probably too cheap. I cannot see *any* 20th level character being unwilling to shell out a paltry 200000 gp in return for a whopping +20 bonus to intitative.</p><p></p><p>Perhaps we should add a x2 in there (Basically, 'pricing' Impro Init. at 16000 gp instead of 8000 gp, as it is one of the better feats to have). 16000 gp for a +4 bonus to initiative is still very, very good, and I would certainly be willing to spend 100000 gp to get a +10 init. bonus at 20th+ level (at high levels, whoever wins intitative, wins).</p><p></p><p>+ 4 competence bonus to Initiative: 16000 gp</p><p>+10 competence bonus to Initiative: 100000 gp</p><p>+14 competence bonus to Initiative: 196000 gp</p><p></p><p>That is how I would price a item that grants a competence bonus to intitative checks in my campaign. Of course, IMC there are no Iiajutsu Masters with insane Iiajutsu focus (or whatever it is called. I do not have the setting), so please take all of my calculations with a large grain of salt....</p><p></p><p>Ja ne, ^_-</p><p>Yanei Wu</p></blockquote><p></p>
[QUOTE="wuyanei, post: 2288797, member: 28913"] I do not have Oriental Adventures, but here is how I would price it: A feat is basically worth about 10000 gp. Impro Init. is a feat that adds +4 to you initiative bonus. Assuming the cost for a bonus to Init. follows the standard formula of (bonus squared) x (some gp value), we have: 10000 / (4 * 4) = 625 gp. The price of an initiative bonus would be: (bonus squared) x 625 gp To simplify the calculation, and to reflect the fact that a competence/enhancement bonus is generally inferior to an unnamed bonus, I would probably DM fait the bonus down to: (bonus squared) x 500 gp. That is to say: + 4 competence bonus to Initiative: 8000 gp +10 competence bonus to Initiative: 50000 gp +15 competence bonus to Initiative: 112500 gp +20 competence bonus to Initiative: 200000 gp This is probably too cheap. I cannot see *any* 20th level character being unwilling to shell out a paltry 200000 gp in return for a whopping +20 bonus to intitative. Perhaps we should add a x2 in there (Basically, 'pricing' Impro Init. at 16000 gp instead of 8000 gp, as it is one of the better feats to have). 16000 gp for a +4 bonus to initiative is still very, very good, and I would certainly be willing to spend 100000 gp to get a +10 init. bonus at 20th+ level (at high levels, whoever wins intitative, wins). + 4 competence bonus to Initiative: 16000 gp +10 competence bonus to Initiative: 100000 gp +14 competence bonus to Initiative: 196000 gp That is how I would price a item that grants a competence bonus to intitative checks in my campaign. Of course, IMC there are no Iiajutsu Masters with insane Iiajutsu focus (or whatever it is called. I do not have the setting), so please take all of my calculations with a large grain of salt.... Ja ne, ^_- Yanei Wu [/QUOTE]
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Pricing Itimes with Initiative Bonus
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