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*Pathfinder & Starfinder
Pricing Itimes with Initiative Bonus
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<blockquote data-quote="wuyanei" data-source="post: 2293578" data-attributes="member: 28913"><p>Ring is good. Headband fine. No like boots, though.<p style="margin-left: 20px"><p style="margin-left: 20px"><strong><u>Ring of the Trigger-happy</u></strong> <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p> <p style="margin-left: 20px">This ring grants its wearer free use of the Improved Intitative feat. It also adds a +4 competence bonus to all intitative checks. When wearing this ring, you must talk with a Texas accent, and any head-gear you wear is automatically reshaped into a cowboy hat (the hat retains all magical properties).</p> <p style="margin-left: 20px"> Moderate transmutation; CL 16 (+1 per 4 lvls); Forge Ring, <em>Kauper's Skittish Nerves</em>; Market Price: 36000 gp (4 x 4 x 1000 gp + 2 x 10000 gp); Creation cost: 18000 gp and 1440 XP; wt. --;</p> <p style="margin-left: 20px"> </p> </p><p>An additional ability is cost x2, not cost x1.5. Cost x1.5 is for wrong chakra. Adding a second ability is treated basically the same as making a non-slot item -- ie. double the cost.</p><p></p><p>Actually, adding the bonus to a sword might be counter-productive, since you generally need that have a sword drawn and in hand to benefit form any of its powers...</p><p></p><p>How about adding the Init bonus to a scabbard instead?<p style="margin-left: 20px"><p style="margin-left: 20px"><strong><u>Scabbard of the Battousai</u></strong> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p> <p style="margin-left: 20px">This elegant, black-laquered scabbard grants its bearer a +4 competence bonus to all intitative checks. Additionally, the scabbard can be used as a light off-hand weapon, dealing 1d6 bludgeoning damage. It is considered a masterwork martial weapon for this purpose. <em><strong>Hiten Mitsurugi Ryu: Sou Ryu Sen! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></strong></em></p> <p style="margin-left: 20px"> Moderate transmutation; CL 16 (+1 per 4 lvls); Craft Wonderous Item, <em>Kauper's Skittish Nerves</em>; Market Price: 32000 gp (2 x 4 x 4 x 1000 gp + 300 gp); Creation cost: 16000 gp and 640 XP, plus the price of a masterwork scabbard; wt. 3 lb.;</p> <p style="margin-left: 20px"></p> </p></blockquote><p></p>
[QUOTE="wuyanei, post: 2293578, member: 28913"] Ring is good. Headband fine. No like boots, though.[indent][indent][b][u]Ring of the Trigger-happy[/u][/b] :lol: This ring grants its wearer free use of the Improved Intitative feat. It also adds a +4 competence bonus to all intitative checks. When wearing this ring, you must talk with a Texas accent, and any head-gear you wear is automatically reshaped into a cowboy hat (the hat retains all magical properties). Moderate transmutation; CL 16 (+1 per 4 lvls); Forge Ring, [i]Kauper's Skittish Nerves[/i]; Market Price: 36000 gp (4 x 4 x 1000 gp + 2 x 10000 gp); Creation cost: 18000 gp and 1440 XP; wt. --; [/indent][/indent]An additional ability is cost x2, not cost x1.5. Cost x1.5 is for wrong chakra. Adding a second ability is treated basically the same as making a non-slot item -- ie. double the cost. Actually, adding the bonus to a sword might be counter-productive, since you generally need that have a sword drawn and in hand to benefit form any of its powers... How about adding the Init bonus to a scabbard instead?[indent][indent][b][u]Scabbard of the Battousai[/u][/b] :D This elegant, black-laquered scabbard grants its bearer a +4 competence bonus to all intitative checks. Additionally, the scabbard can be used as a light off-hand weapon, dealing 1d6 bludgeoning damage. It is considered a masterwork martial weapon for this purpose. [i][b]Hiten Mitsurugi Ryu: Sou Ryu Sen! :p[/b][/i] Moderate transmutation; CL 16 (+1 per 4 lvls); Craft Wonderous Item, [i]Kauper's Skittish Nerves[/i]; Market Price: 32000 gp (2 x 4 x 4 x 1000 gp + 300 gp); Creation cost: 16000 gp and 640 XP, plus the price of a masterwork scabbard; wt. 3 lb.; [/indent][/indent] [/QUOTE]
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Pricing Itimes with Initiative Bonus
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