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General Tabletop Discussion
*Pathfinder & Starfinder
Pricing Itimes with Initiative Bonus
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<blockquote data-quote="wuyanei" data-source="post: 2302975" data-attributes="member: 28913"><p>So to summerize:</p><p></p><p><strong>(bonus squared) x 1000 gp</strong> or <strong>(bonus squared) x 2000 gp</strong> are both possible and generally acceptable prices.</p><p></p><p>If you run a game where initiative will play a large role in determining the victor (eg. if you run a game using stuff adapted from the Oriental Adventures setting, or if you run a high-level magic-heavy game), you might want to price it as <strong>(bonus squared) x 2000 gp</strong>. If you are running a lower-level campaign, and want to introduce a initiative-boosting item earlier in the game, you can go with <strong>(bonus squared) x 1000 gp</strong>, but you must keep in mind that this price will seem low at higher levels (ie. expect all rogues and wiz/sor types to get one eventually).</p><p></p><p>In any case, you should probably cap the bonus at +4 or +5 . Anything above that amount should be an Epic item.</p></blockquote><p></p>
[QUOTE="wuyanei, post: 2302975, member: 28913"] So to summerize: [b](bonus squared) x 1000 gp[/b] or [b](bonus squared) x 2000 gp[/b] are both possible and generally acceptable prices. If you run a game where initiative will play a large role in determining the victor (eg. if you run a game using stuff adapted from the Oriental Adventures setting, or if you run a high-level magic-heavy game), you might want to price it as [b](bonus squared) x 2000 gp[/b]. If you are running a lower-level campaign, and want to introduce a initiative-boosting item earlier in the game, you can go with [b](bonus squared) x 1000 gp[/b], but you must keep in mind that this price will seem low at higher levels (ie. expect all rogues and wiz/sor types to get one eventually). In any case, you should probably cap the bonus at +4 or +5 . Anything above that amount should be an Epic item. [/QUOTE]
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Pricing Itimes with Initiative Bonus
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