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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pricing Metamagic Feats
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<blockquote data-quote="kreynolds" data-source="post: 1122806" data-attributes="member: 2829"><p>For those that are interested, here's how the metamagic rods are priced in T&B...</p><p></p><p>[code][b]Up to 3rd-level spells (+10,600 beyond 4th-level spells)</p><p>Level Mod Market Price[/b]</p><p>+0 2,700 gp</p><p>+1 5,400 gp</p><p>+2 16,200 gp</p><p>+3 27,200 gp</p><p>+4 37,800 gp</p><p>+5 48,400 gp</p><p>+6 59,000 gp</p><p>+7 69,600 gp</p><p>+8 80,200 gp</p><p>+9 90,800 gp</p><p></p><p>[b]Up to 6th-level spells (+43,200 beyond 4th-level spells)</p><p>Level Mod Market Price[/b]</p><p>+0 10,500 gp</p><p>+1 21,600 gp</p><p>+2 64,800 gp</p><p>+3 108,000 gp</p><p>+4 151,200 gp</p><p>+5 194,400 gp</p><p>+6 237,600 gp</p><p>+7 280,800 gp</p><p>+8 324,000 gp</p><p>+9 367,200 gp</p><p></p><p></p><p>[b]Level Mod Market Price[/b]</p><p>+0 24,300 gp</p><p>+1 48,600 gp</p><p>+2 145,800 gp</p><p>+3 243,000 gp</p><p>+4 340,200 gp</p><p>+5 437,400 gp</p><p>+6 534,600 gp</p><p>+7 631,800 gp</p><p>+8 729,000 gp</p><p>+9 826,200 gp[/code]</p><p></p><p>I haven't figured up the prices for the 3.5 DMG yet. EDIT: Actually, looks like you can just divide the T&B price by 2 and you'll get something really close to what's in the 3.5 DMG. Weird.</p><p></p><p>You'll probably notice that greater metamagic rods containing a metamagic feat having a spell level modifier greater than +1 cost an additional 97,200gp per level modifier beyond the +1 level mod price. Normal metamagic rods are an additional 43,200 beyond the +1 level mod price. But strangely enough, lesser metamagic rods don't seem to adhere to such a rigid formula. I figured up the additional 10,600 beyond the +1 level mod price based upon the difference in cost between a +4 level mod and a +3 level mod.</p><p></p><p>Also, if you're running a <em>truly</em> epic game, you could figure out the unlimited-use price (or 5/day price, if you're the type of DM that just really doesn't like unlimited-use, which I can understand) by dividing any of the prices by 3 and multiplying that by 5.</p><p></p><p>I had to do this to create a magic item for an NPC that automatically empowered all of their applicable 3rd-level and lower spells and also allowed them to use the Enhance Spell metamagic feat on any applicable 2nd-level or lower spell 1/day.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 1122806, member: 2829"] For those that are interested, here's how the metamagic rods are priced in T&B... [code][b]Up to 3rd-level spells (+10,600 beyond 4th-level spells) Level Mod Market Price[/b] +0 2,700 gp +1 5,400 gp +2 16,200 gp +3 27,200 gp +4 37,800 gp +5 48,400 gp +6 59,000 gp +7 69,600 gp +8 80,200 gp +9 90,800 gp [b]Up to 6th-level spells (+43,200 beyond 4th-level spells) Level Mod Market Price[/b] +0 10,500 gp +1 21,600 gp +2 64,800 gp +3 108,000 gp +4 151,200 gp +5 194,400 gp +6 237,600 gp +7 280,800 gp +8 324,000 gp +9 367,200 gp [b]Level Mod Market Price[/b] +0 24,300 gp +1 48,600 gp +2 145,800 gp +3 243,000 gp +4 340,200 gp +5 437,400 gp +6 534,600 gp +7 631,800 gp +8 729,000 gp +9 826,200 gp[/code] I haven't figured up the prices for the 3.5 DMG yet. EDIT: Actually, looks like you can just divide the T&B price by 2 and you'll get something really close to what's in the 3.5 DMG. Weird. You'll probably notice that greater metamagic rods containing a metamagic feat having a spell level modifier greater than +1 cost an additional 97,200gp per level modifier beyond the +1 level mod price. Normal metamagic rods are an additional 43,200 beyond the +1 level mod price. But strangely enough, lesser metamagic rods don't seem to adhere to such a rigid formula. I figured up the additional 10,600 beyond the +1 level mod price based upon the difference in cost between a +4 level mod and a +3 level mod. Also, if you're running a [i]truly[/i] epic game, you could figure out the unlimited-use price (or 5/day price, if you're the type of DM that just really doesn't like unlimited-use, which I can understand) by dividing any of the prices by 3 and multiplying that by 5. I had to do this to create a magic item for an NPC that automatically empowered all of their applicable 3rd-level and lower spells and also allowed them to use the Enhance Spell metamagic feat on any applicable 2nd-level or lower spell 1/day. [/QUOTE]
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