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Prickly moral situation for a Paladin - did I judge it correctly?
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<blockquote data-quote="Blaine" data-source="post: 1206834" data-attributes="member: 15112"><p><strong>some words from the player in question</strong></p><p></p><p>Being the player in question, I am thankful for all the support on this matter. For those of you in doubt of my actions, here are some important details that were left out of the original post by ForceUser and some of my own commentary.</p><p></p><p>1. The character in question was comatose when the sending was received by party from the Cardinal. The details of the sending were vaguely relayed to the Paladin upon his return to consciousness. At no time was he told that they were to keep the children and Abbot alive, only that we were to "not allow them to leave the abbey". To me, this sounds like a "Dead or Alive" kind of order.</p><p></p><p>2. When first meeting the children, the Paladin detected evil, and the children had a trace of it about them. Then we found out what had happened in the village they were found in. Then we found the Abbot under their "Domination". Doesn't sound like nice, little, misguided "children" to me...</p><p></p><p>3. The Paladin was the first to confront the "children" when they were beginning their escape. The Barbarian and Wizard arrived after the "children" had already tried to dominate the Paladin. They therefore didn't have the knowledge He had, and should have followed his lead in killing them. If the roles were reversed, he would have done the same. </p><p></p><p>4. Had they not tried to Dominate him, they would have been asked to return to the room they had been staying in, not hacked in two.</p><p></p><p>5. Me, as the player, knew they only had childlike physical stats because the DM said so. My character would not know this, and having killed many an enemy in one blow, whether mighty or weak, "evil IS evil" no matter what the form. So them dying with one blow isn't relevant. Their level of threat was.</p><p></p><p>6. Big note...there were 24 of them, and killing one, or some of them, didn't diminish their ability to Dominate. Only a complete wipe out of the entire group of them would stop them. If you subdue them, they would only wake up again eventually and try and Dominate again.</p><p></p><p>7. The party did end up completely under their control, and were only saved by the arrival of the Cardinal, who had to slay the children himself...Sounds to me like the Paladin had his wits about him, trying to kill them when he did.</p><p></p><p>That all said, the Paladin did feel remorse in having to slay the beings, as he does anytime he kills. Were he put in the same situation again, he would probably respond in the same manner, every time. If he felt there was another option, he would surely have taken it, but, as we have learned many times, especially in D&D, killing is sometimes the ONLY option afforded us.</p><p></p><p>Skie</p><p>Paladin of the White Lady</p></blockquote><p></p>
[QUOTE="Blaine, post: 1206834, member: 15112"] [b]some words from the player in question[/b] Being the player in question, I am thankful for all the support on this matter. For those of you in doubt of my actions, here are some important details that were left out of the original post by ForceUser and some of my own commentary. 1. The character in question was comatose when the sending was received by party from the Cardinal. The details of the sending were vaguely relayed to the Paladin upon his return to consciousness. At no time was he told that they were to keep the children and Abbot alive, only that we were to "not allow them to leave the abbey". To me, this sounds like a "Dead or Alive" kind of order. 2. When first meeting the children, the Paladin detected evil, and the children had a trace of it about them. Then we found out what had happened in the village they were found in. Then we found the Abbot under their "Domination". Doesn't sound like nice, little, misguided "children" to me... 3. The Paladin was the first to confront the "children" when they were beginning their escape. The Barbarian and Wizard arrived after the "children" had already tried to dominate the Paladin. They therefore didn't have the knowledge He had, and should have followed his lead in killing them. If the roles were reversed, he would have done the same. 4. Had they not tried to Dominate him, they would have been asked to return to the room they had been staying in, not hacked in two. 5. Me, as the player, knew they only had childlike physical stats because the DM said so. My character would not know this, and having killed many an enemy in one blow, whether mighty or weak, "evil IS evil" no matter what the form. So them dying with one blow isn't relevant. Their level of threat was. 6. Big note...there were 24 of them, and killing one, or some of them, didn't diminish their ability to Dominate. Only a complete wipe out of the entire group of them would stop them. If you subdue them, they would only wake up again eventually and try and Dominate again. 7. The party did end up completely under their control, and were only saved by the arrival of the Cardinal, who had to slay the children himself...Sounds to me like the Paladin had his wits about him, trying to kill them when he did. That all said, the Paladin did feel remorse in having to slay the beings, as he does anytime he kills. Were he put in the same situation again, he would probably respond in the same manner, every time. If he felt there was another option, he would surely have taken it, but, as we have learned many times, especially in D&D, killing is sometimes the ONLY option afforded us. Skie Paladin of the White Lady [/QUOTE]
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