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Prickly moral situation for a Paladin - did I judge it correctly?
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<blockquote data-quote="takyris" data-source="post: 1207514" data-attributes="member: 5171"><p>One potential defense of the DM here: A lot of people are saying "You shouldn't make the paladin's behavior bad, because by historical 14th-cetury church rules, he'd have been fine." Okay, it's great that we've got so many history students here, but honestly, is historical accuracy in your realm of beholders and otyughs the highest priority? I know it isn't for me.</p><p></p><p>Maybe I'm just incredibly lazy for telling my players, "Okay, tech-wise, you know where the world is at. Morality-wise, just go ahead and play it like the present day, except that killing people who attack you is usually considered okay. Women aren't going to be stoned as adulteresses if they have sex outside the boundaries of marriage. Nobles are respected like powerful businessmen -- they do not have the immediate power of life and death, unless they are law enforcement for the area. So unless I stop the game to tell you that a certain weird custom is normal in the world, just play it, moralitywise, the way you want to play it."</p><p></p><p>I still disagree with the DM's ruling, as I previously stated, and am glad that the paladin will not suffer any long-term repercussions as a result of a moral quandry that turned out to be far less quandrous for the paladin than for the DM. But unless this game was specifically intended to be a historically accurate portrayal of Middle Ages ethics, let's not spend too much time dwelling on realism.</p></blockquote><p></p>
[QUOTE="takyris, post: 1207514, member: 5171"] One potential defense of the DM here: A lot of people are saying "You shouldn't make the paladin's behavior bad, because by historical 14th-cetury church rules, he'd have been fine." Okay, it's great that we've got so many history students here, but honestly, is historical accuracy in your realm of beholders and otyughs the highest priority? I know it isn't for me. Maybe I'm just incredibly lazy for telling my players, "Okay, tech-wise, you know where the world is at. Morality-wise, just go ahead and play it like the present day, except that killing people who attack you is usually considered okay. Women aren't going to be stoned as adulteresses if they have sex outside the boundaries of marriage. Nobles are respected like powerful businessmen -- they do not have the immediate power of life and death, unless they are law enforcement for the area. So unless I stop the game to tell you that a certain weird custom is normal in the world, just play it, moralitywise, the way you want to play it." I still disagree with the DM's ruling, as I previously stated, and am glad that the paladin will not suffer any long-term repercussions as a result of a moral quandry that turned out to be far less quandrous for the paladin than for the DM. But unless this game was specifically intended to be a historically accurate portrayal of Middle Ages ethics, let's not spend too much time dwelling on realism. [/QUOTE]
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