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Prickly moral situation for a Paladin - did I judge it correctly?
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<blockquote data-quote="nimisgod" data-source="post: 1208000" data-attributes="member: 10283"><p>Some people get stuck on the holy warrior part and forget the rest of the package. It's not all shiny sword and smiting (unless you want your game to be like that. In that case, it's all about the shiny sword and smiting <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p></p><p></p><p>Agreed. This is the Paladin's yoke, but good requires brains as well as brawn. Now, I'm not saying that a paladin should never ever kill. I'm just saying that on occasion, a paladin can find a better way. After all, why else is he given diplomacy as a class skill? I mean, besides his prettiness.</p><p></p><p>In a combat oriented game like D&D, the Paladin should have his share of gore. But he is more than some fanatic that smites evil like a kid on a whack-a-mole. </p><p>The paladin is given powers of smiting but also powers of healing.</p><p></p><p></p><p></p><p>False dilemma. There's another option in this scenario.</p><p></p><p>Cannot risk attempting what? A simple -4 to strike for subdual against creatures with an AC of 10-11 and 2-4 hp (assuming that they are indeed just physically children)? Just using your bare fists would knock the buggers out. </p><p></p><p>Or without the game mechanics: he cannot even spend the effort to turn his blade against creatures no more PHYSICALLY powerful than mere children? Especially when his companions were doing it? When the barbarian was doing it?</p><p></p><p>Those actions made the paladin look especially bad in my eyes.</p><p></p><p>How doesn't it matter? It certainly matters to the children whether they live or die. (Once again, it's just a game. And the mood is very much dependent on how the GM's and the players' wants)</p></blockquote><p></p><p></p><p></p><p>You want to contain children with spell-like domination abilities? Just blind-fold them. No line of sight. Gag them too if you want, just in case.</p><p></p><p>Sometimes the choices are not difficult because of the guilt. Thinking may also be required. Some tactics are not dishonorable nor evil. </p><p></p><p></p><p></p><p>False analogy. You aren't a holy warrior commited to compassion, altruism, righteousness, whatever. We're talking about (supposedly) a holy warrior that is supposed to be the paragon of goodness and righteousness. Larger than life, even. </p><p></p><p></p><p></p><p></p><p>Knife-wielding cultists do not necessarily have the physique of a child (and thus easily disabled).</p><p></p><p>But I do see all of your points. Ultimately, I think the scenario wasn't handled too well by both parties. The GM should've made clear the Paladin's code in his game. The players could've (or maybe not) used a less direct approach on subduing/defeating the evil children.</p><p></p><p>Were I the GM, I wouldn't penalize him for slaughtering the evil kiddies (save for a slight warning). But I wouldn't praise him either as the situation could've been done without as much bloodshed.</p><p></p><p>* Forgot to add IMO to most of the stuff said here.</p><p>[/QUOTE]</p>
[QUOTE="nimisgod, post: 1208000, member: 10283"] Some people get stuck on the holy warrior part and forget the rest of the package. It's not all shiny sword and smiting (unless you want your game to be like that. In that case, it's all about the shiny sword and smiting :) ) Agreed. This is the Paladin's yoke, but good requires brains as well as brawn. Now, I'm not saying that a paladin should never ever kill. I'm just saying that on occasion, a paladin can find a better way. After all, why else is he given diplomacy as a class skill? I mean, besides his prettiness. In a combat oriented game like D&D, the Paladin should have his share of gore. But he is more than some fanatic that smites evil like a kid on a whack-a-mole. The paladin is given powers of smiting but also powers of healing. False dilemma. There's another option in this scenario. Cannot risk attempting what? A simple -4 to strike for subdual against creatures with an AC of 10-11 and 2-4 hp (assuming that they are indeed just physically children)? Just using your bare fists would knock the buggers out. Or without the game mechanics: he cannot even spend the effort to turn his blade against creatures no more PHYSICALLY powerful than mere children? Especially when his companions were doing it? When the barbarian was doing it? Those actions made the paladin look especially bad in my eyes. How doesn't it matter? It certainly matters to the children whether they live or die. (Once again, it's just a game. And the mood is very much dependent on how the GM's and the players' wants)[/quote] You want to contain children with spell-like domination abilities? Just blind-fold them. No line of sight. Gag them too if you want, just in case. Sometimes the choices are not difficult because of the guilt. Thinking may also be required. Some tactics are not dishonorable nor evil. False analogy. You aren't a holy warrior commited to compassion, altruism, righteousness, whatever. We're talking about (supposedly) a holy warrior that is supposed to be the paragon of goodness and righteousness. Larger than life, even. Knife-wielding cultists do not necessarily have the physique of a child (and thus easily disabled). But I do see all of your points. Ultimately, I think the scenario wasn't handled too well by both parties. The GM should've made clear the Paladin's code in his game. The players could've (or maybe not) used a less direct approach on subduing/defeating the evil children. Were I the GM, I wouldn't penalize him for slaughtering the evil kiddies (save for a slight warning). But I wouldn't praise him either as the situation could've been done without as much bloodshed. * Forgot to add IMO to most of the stuff said here. [/QUOTE]
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