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Prickly moral situation for a Paladin - did I judge it correctly?
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<blockquote data-quote="ForceUser" data-source="post: 1208085" data-attributes="member: 2785"><p>Kids will be kids. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Let's see if I can clarify some things. First off, their powers were interdependant. The lot of them - all 24 - had to cooperate to issue <em>telekinesis</em> once per day, <em>dominate person</em> once every other round, and <em>detect good</em> at will. Individually, they were AC 11 and at 1 hit point each. For every two children slain or subdued, the DC of their supernatural attacks went down by 1. The original DC for the dominate effect was 14. The wizard, in fact, later killed half of them with a single <em>burning hands</em> before he was dominated by the remainder. The party suffered some very bad die rolls for their Will saves, unfortunately. I had not anticipated how greatly the dice would turn against them.</p><p></p><p>The design goal of the encounter had been to create a tense situation wherein the party had to fight off one or two of their own while dealing with the children. In retrospect, this would have worked much better if I had limited the <span style="color: yellow">Children of Ostwertz</span> to only being able to do one or two dominates per day. I really wanted the party to have a fighting chance, while keeping the encounter tough, so I acknowledge that it was pretty bone-headed of me to give them a dominate attempt every other round. After all, they usually spent weeks insinuating themselves into a community. When the paladin mentioned he was going to strike down a devil-child, the barbarian had already subdued one of them. Perhaps that influenced my reaction, for it just felt wrong to me at that moment. Five minutes of heated discussion later, I relented, mostly because I was not as sure of my reaction as Blaine was of his correctness. Adjudicating morality is tougher than I thought. If they want to keep playing I'll keep trying, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ForceUser, post: 1208085, member: 2785"] Kids will be kids. :D Let's see if I can clarify some things. First off, their powers were interdependant. The lot of them - all 24 - had to cooperate to issue [i]telekinesis[/i] once per day, [i]dominate person[/i] once every other round, and [i]detect good[/i] at will. Individually, they were AC 11 and at 1 hit point each. For every two children slain or subdued, the DC of their supernatural attacks went down by 1. The original DC for the dominate effect was 14. The wizard, in fact, later killed half of them with a single [i]burning hands[/i] before he was dominated by the remainder. The party suffered some very bad die rolls for their Will saves, unfortunately. I had not anticipated how greatly the dice would turn against them. The design goal of the encounter had been to create a tense situation wherein the party had to fight off one or two of their own while dealing with the children. In retrospect, this would have worked much better if I had limited the [color=yellow]Children of Ostwertz[/color] to only being able to do one or two dominates per day. I really wanted the party to have a fighting chance, while keeping the encounter tough, so I acknowledge that it was pretty bone-headed of me to give them a dominate attempt every other round. After all, they usually spent weeks insinuating themselves into a community. When the paladin mentioned he was going to strike down a devil-child, the barbarian had already subdued one of them. Perhaps that influenced my reaction, for it just felt wrong to me at that moment. Five minutes of heated discussion later, I relented, mostly because I was not as sure of my reaction as Blaine was of his correctness. Adjudicating morality is tougher than I thought. If they want to keep playing I'll keep trying, though. :) [/QUOTE]
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