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Priest of Caprion - help me finish it!
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<blockquote data-quote="CRGreathouse" data-source="post: 355380" data-attributes="member: 474"><p>A friend asked me to write a prestige class for him and I agreed, but I'm running low on creativity at the moment. Any help would be greatly appreciated.</p><p></p><p>The class is designed for evil cultists of Caprion, the CE god of blood and sacrifice. Unlike most prestige classes, it is easy to qualify for and has many levels. (This is fully intentional!)</p><p></p><p>Generally, the class gives up power by taking both arcane and divine magic to qualify, and having a greatly reduced spell list. In return, they cast their spells as sorcerers and gain certain abilities when they sacrifice sentient beings.</p><p></p><p>The requirements and spells are fairly 'set', but they need the special abilities! I'm open to all suggestions.</p><p></p><p>*****</p><p></p><p>Hit Die: d8</p><p></p><p>Requirements</p><p>To qualify to become a priest of Caprion, a character must fulfill all the following criteria.</p><p>Alignment: Chaotic evil or neutral evil.</p><p>Spells: Cast protection from good with caster level 2 or greater as a divine spell and charm person as an arcane spell</p><p>Knowledge (religion): 4 ranks</p><p></p><p>Class Skills</p><p>Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (religion) (Int), Profession (Wis), Scry (Int, exclusive skill), and Spellcraft (Int).</p><p>Skill points per level: 2 + Int modifier</p><p></p><p>BAB: As cleric</p><p>Good saves: Fortitude and Will.</p><p></p><p>Class Features</p><p>Weapon and Armor Proficiency: Priests of Caprion are proficient with daggers and shields.</p><p>Spells: Priests of Caprion cast spells as sorcerers, except that they may also cast oen spell per level from one of the following domains, chosen at 1st level: Chaos, Evil, Lust (Gar'Udok's Librum).</p><p>Harvest Energy: Priests of Caprion harvest energies in the hopes of empowering their dark patron. As they grow in power, the power they reap for themselves while gathering energies increases, as does their ability to collect the energies.</p><p></p><p></p><p>------------------- Spells per Day -------------------</p><p>Level 0 1 2 3 4 5 6 7 8 9</p><p>1 4 2+1 1+1 - - - - - - -</p><p>2 5 3+1 2+1 - - - - - - -</p><p>3 5 3+1 2+1 1+1 - - - - - -</p><p>4 5 3+1 3+1 2+1 - - - - - -</p><p>5 6 4+1 3+1 2+1 1+1 - - - - -</p><p>6 6 4+1 3+1 3+1 2+1 - - - - -</p><p>7 6 4+1 4+1 3+1 2+1 1+1 - - - -</p><p>8 6 4+1 4+1 3+1 3+1 2+1 - - - -</p><p>9 6 5+1 4+1 4+1 3+1 2+1 1+1 - - -</p><p>10 6 5+1 4+1 4+1 3+1 3+1 2+1 - - -</p><p>11 6 5+1 5+1 4+1 4+1 3+1 2+1 1+1 - -</p><p>12 6 5+1 5+1 4+1 4+1 3+1 3+1 2+1 - -</p><p>13 6 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1 -</p><p>14 6 5+1 5+1 5+1 4+1 4+1 3+1 3+1 2+1 -</p><p>15 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1</p><p></p><p>Spell list:</p><p>0</p><p>Cure Minor Wounds</p><p>Inflict Minor Wounds</p><p>Light</p><p>Read Magic</p><p>1</p><p>Bane</p><p>Cause Fear</p><p>Command</p><p>Cure Light Wounds</p><p>Death Knell</p><p>Divine Favor</p><p>Doom</p><p>Inflict Light Wounds</p><p>Obscuring Mist</p><p>Protection from Good/Law</p><p>Random Action</p><p>2</p><p>Bull's Strength</p><p>Calm Emotions</p><p>Enthrall</p><p>Hold Person</p><p>Inflict Moderate Wounds</p><p>Lesser Restoration</p><p>Silence</p><p>Undetectable Alignment</p><p>3</p><p>Bestow Curse</p><p>Blindness/Deafness</p><p>Contagion</p><p>Cure Moderate Wounds</p><p>Glyph of Warding</p><p>Inflict Serious Wounds</p><p>Invisibility Purge</p><p>Magic Circle against Good/Law</p><p>Magic Vestment</p><p>Speak with Dead</p><p>Suggestion</p><p>4</p><p>Charm Monster</p><p>Discern Lies</p><p>Divine Power</p><p>Emotion</p><p>Inflict Critical Wounds</p><p>Lesser Planar Ally</p><p>Spell Immunity</p><p>5</p><p>Atonement</p><p>Commune</p><p>Dispel Good/Law</p><p>Dominate Person</p><p>Geas/Quest</p><p>Greater Command</p><p>Hold Monster</p><p>Mark of Justice</p><p>Mind Fog</p><p>6</p><p>Acid Fog</p><p>Flame Strike</p><p>Blade Barrier</p><p>Forbiddance</p><p>Mass Suggestion</p><p>Raise Dead</p><p>7</p><p>Blasphemy</p><p>Repulsion</p><p>Word of Chaos</p><p>8</p><p>Destruction</p><p>Resurrection </p><p>Symbol</p><p>9</p><p>Dominate Monster</p><p>Mass Charm</p><p>Wail of the Banshee</p><p></p><p>*****</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 355380, member: 474"] A friend asked me to write a prestige class for him and I agreed, but I'm running low on creativity at the moment. Any help would be greatly appreciated. The class is designed for evil cultists of Caprion, the CE god of blood and sacrifice. Unlike most prestige classes, it is easy to qualify for and has many levels. (This is fully intentional!) Generally, the class gives up power by taking both arcane and divine magic to qualify, and having a greatly reduced spell list. In return, they cast their spells as sorcerers and gain certain abilities when they sacrifice sentient beings. The requirements and spells are fairly 'set', but they need the special abilities! I'm open to all suggestions. ***** Hit Die: d8 Requirements To qualify to become a priest of Caprion, a character must fulfill all the following criteria. Alignment: Chaotic evil or neutral evil. Spells: Cast protection from good with caster level 2 or greater as a divine spell and charm person as an arcane spell Knowledge (religion): 4 ranks Class Skills Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (religion) (Int), Profession (Wis), Scry (Int, exclusive skill), and Spellcraft (Int). Skill points per level: 2 + Int modifier BAB: As cleric Good saves: Fortitude and Will. Class Features Weapon and Armor Proficiency: Priests of Caprion are proficient with daggers and shields. Spells: Priests of Caprion cast spells as sorcerers, except that they may also cast oen spell per level from one of the following domains, chosen at 1st level: Chaos, Evil, Lust (Gar'Udok's Librum). Harvest Energy: Priests of Caprion harvest energies in the hopes of empowering their dark patron. As they grow in power, the power they reap for themselves while gathering energies increases, as does their ability to collect the energies. ------------------- Spells per Day ------------------- Level 0 1 2 3 4 5 6 7 8 9 1 4 2+1 1+1 - - - - - - - 2 5 3+1 2+1 - - - - - - - 3 5 3+1 2+1 1+1 - - - - - - 4 5 3+1 3+1 2+1 - - - - - - 5 6 4+1 3+1 2+1 1+1 - - - - - 6 6 4+1 3+1 3+1 2+1 - - - - - 7 6 4+1 4+1 3+1 2+1 1+1 - - - - 8 6 4+1 4+1 3+1 3+1 2+1 - - - - 9 6 5+1 4+1 4+1 3+1 2+1 1+1 - - - 10 6 5+1 4+1 4+1 3+1 3+1 2+1 - - - 11 6 5+1 5+1 4+1 4+1 3+1 2+1 1+1 - - 12 6 5+1 5+1 4+1 4+1 3+1 3+1 2+1 - - 13 6 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1 - 14 6 5+1 5+1 5+1 4+1 4+1 3+1 3+1 2+1 - 15 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1 Spell list: 0 Cure Minor Wounds Inflict Minor Wounds Light Read Magic 1 Bane Cause Fear Command Cure Light Wounds Death Knell Divine Favor Doom Inflict Light Wounds Obscuring Mist Protection from Good/Law Random Action 2 Bull's Strength Calm Emotions Enthrall Hold Person Inflict Moderate Wounds Lesser Restoration Silence Undetectable Alignment 3 Bestow Curse Blindness/Deafness Contagion Cure Moderate Wounds Glyph of Warding Inflict Serious Wounds Invisibility Purge Magic Circle against Good/Law Magic Vestment Speak with Dead Suggestion 4 Charm Monster Discern Lies Divine Power Emotion Inflict Critical Wounds Lesser Planar Ally Spell Immunity 5 Atonement Commune Dispel Good/Law Dominate Person Geas/Quest Greater Command Hold Monster Mark of Justice Mind Fog 6 Acid Fog Flame Strike Blade Barrier Forbiddance Mass Suggestion Raise Dead 7 Blasphemy Repulsion Word of Chaos 8 Destruction Resurrection Symbol 9 Dominate Monster Mass Charm Wail of the Banshee ***** Thanks! [/QUOTE]
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