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Priest of the Celestial Spheres
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<blockquote data-quote="Mouseferatu" data-source="post: 2520586" data-attributes="member: 1288"><p>Hey, Joe. As always, I appreciate your thoughts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Let's see if I can't address a few of your questions.</p><p></p><p></p><p></p><p>That's correct. It should include the standard "except tower shields" caveat.</p><p></p><p></p><p></p><p>You've just hit upon something that was a major design consideration when I was writing this. Specifically, while the sphere priest is very different from the cleric in many ways, I didn't want to step too much on the toes of other core "niche" classes. In other words, even the most battle-oriented war-priest should still be a cleric-<em>type</em> character. The "blasters" have always been the arcanists, and while some sphere priests may have flashier spells than a standard cleric, I didn't want to blur that line any more than I had to.</p><p></p><p></p><p></p><p>Mea culpa. That's a typo, pure and simple. There is no "Fire" sphere; all references should be to the "Flame" sphere.</p><p></p><p></p><p></p><p>And here we come to the crux of the matter, and one of the hardest parts of designing this class. I fully understand why you might feel the need for more spheres, but I'll be honest with you--I feel I came close to including too many already. (And actually, there's only two more core domains than there are spheres; or one, if you count the "universal" spell list as a sphere.)</p><p></p><p>Ultimately, it comes down to a question of functionality. With perhaps two or three exceptions, the spheres that I included incorporate <em>every</em> cleric spell in the PHB, as well as a number of spells from other class lists, and a variety of brand new spells as well. While the inclusion of new spheres might make the gods a bit more customizable, they'd ultimately be redundant. They'd do nothing but recombine the material already presented, and thus vastly increase the number of duplicate spells that any given sphere priest would have. As it was, I had to increase the number of spheres as compared to, say, the 2nd-edition priest in order to accomodate everything.</p><p></p><p>Additionally, it would be exceedingly difficult to make certain concepts into spheres, even if they work as domains. "Strength" is a good example. It's easy enough to find 9 spells in the PHB that focus on that general topic, but it's a little specific for an entire sphere. Sure, I could probably shoe-horn enough spells into to make it work--at least if I was willing to create a few new ones--but I tried to avoid that sort of forced meshing as much as possible. I really wanted the spheres to make sense in both an in-game and meta-game level.</p><p></p><p>In any case, don't take this as me trying to tell you you're "wrong." As I said, I can see why you might want to see more spheres. I just figured I'd share with you my reasoning for why things work as they do, and why I made the choices I did. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hope you enjoy our next efforts more than you did this one.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 2520586, member: 1288"] Hey, Joe. As always, I appreciate your thoughts. :) Let's see if I can't address a few of your questions. That's correct. It should include the standard "except tower shields" caveat. You've just hit upon something that was a major design consideration when I was writing this. Specifically, while the sphere priest is very different from the cleric in many ways, I didn't want to step too much on the toes of other core "niche" classes. In other words, even the most battle-oriented war-priest should still be a cleric-[i]type[/i] character. The "blasters" have always been the arcanists, and while some sphere priests may have flashier spells than a standard cleric, I didn't want to blur that line any more than I had to. Mea culpa. That's a typo, pure and simple. There is no "Fire" sphere; all references should be to the "Flame" sphere. And here we come to the crux of the matter, and one of the hardest parts of designing this class. I fully understand why you might feel the need for more spheres, but I'll be honest with you--I feel I came close to including too many already. (And actually, there's only two more core domains than there are spheres; or one, if you count the "universal" spell list as a sphere.) Ultimately, it comes down to a question of functionality. With perhaps two or three exceptions, the spheres that I included incorporate [i]every[/i] cleric spell in the PHB, as well as a number of spells from other class lists, and a variety of brand new spells as well. While the inclusion of new spheres might make the gods a bit more customizable, they'd ultimately be redundant. They'd do nothing but recombine the material already presented, and thus vastly increase the number of duplicate spells that any given sphere priest would have. As it was, I had to increase the number of spheres as compared to, say, the 2nd-edition priest in order to accomodate everything. Additionally, it would be exceedingly difficult to make certain concepts into spheres, even if they work as domains. "Strength" is a good example. It's easy enough to find 9 spells in the PHB that focus on that general topic, but it's a little specific for an entire sphere. Sure, I could probably shoe-horn enough spells into to make it work--at least if I was willing to create a few new ones--but I tried to avoid that sort of forced meshing as much as possible. I really wanted the spheres to make sense in both an in-game and meta-game level. In any case, don't take this as me trying to tell you you're "wrong." As I said, I can see why you might want to see more spheres. I just figured I'd share with you my reasoning for why things work as they do, and why I made the choices I did. :) Hope you enjoy our next efforts more than you did this one. [/QUOTE]
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