Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Priest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steven McRownt" data-source="post: 167476" data-attributes="member: 2316"><p><strong>Holy Symbols</strong></p><p></p><p>Holy Symbol: (Hardness 15, Hit Points 20)</p><p></p><p>A Priest's Holy Symbol is something special. It is a focus for his spellcasting abilities, and a channel for his godly power to show how powerful (and blessed) is its champion. This Holy Symbol radiates magic only when at arm's reach of its priest, otherwise will look as any other non-magical (or slighy magical, depending on your campaign) holy symbols. If taken away (i.e. stolen) or lost, the priest has a number of weeeks equals to his wisdom bonus to find it before he has to make a new one (he will loose Xp as for the dead of a familiar); he can choose to give up the search in any time, loosing immediately the Xp (and making the S.T. with a malus of -2). Each week he can frelly cast a locate object on the Holy Symbol with the range doubled. </p><p></p><p>Every Holy Symbol has the following power:</p><p> 1st level: Skill focus on a class skill</p><p> 3rd level: Evasion (on itself, not on the priest!) </p><p> 7th level: Detect magic (it has to be placed on the object)</p><p> 9th level: Iron Will bonus feat (stacks with the same feat if already taken by the priest)</p><p>20th level: Self Destruction: it explodes for 20d6 (reflex half) of "divine's wrath energy" in a 60tf radius: it must be at the priest's arm reach, of course, to be activated. </p><p></p><p>Each Holy Symbol has also uniques powers, because it is a resonance box for the domain powers.</p><p></p><p> 5th level: domain spells at +2 DC</p><p>11th level: augument a domain power*</p><p>15th level: augument a domain power*</p><p></p><p>*augumenting a domain power is somewhat difficult to build: i was thinking to give bonuses to class skills' checks, bonus to the augumented saving throws, another scale up of dices, extra turning for whom has turning undead, more special power per day (smite evil/good). We have to wrtite each possibility below each domain... or change the idea of holy simbol's bonus at 11th and 15th level!</p><p></p><p>Steven McRownt</p><p></p><p>ps Have you received the pdf file of our priest?</p></blockquote><p></p>
[QUOTE="Steven McRownt, post: 167476, member: 2316"] [b]Holy Symbols[/b] Holy Symbol: (Hardness 15, Hit Points 20) A Priest's Holy Symbol is something special. It is a focus for his spellcasting abilities, and a channel for his godly power to show how powerful (and blessed) is its champion. This Holy Symbol radiates magic only when at arm's reach of its priest, otherwise will look as any other non-magical (or slighy magical, depending on your campaign) holy symbols. If taken away (i.e. stolen) or lost, the priest has a number of weeeks equals to his wisdom bonus to find it before he has to make a new one (he will loose Xp as for the dead of a familiar); he can choose to give up the search in any time, loosing immediately the Xp (and making the S.T. with a malus of -2). Each week he can frelly cast a locate object on the Holy Symbol with the range doubled. Every Holy Symbol has the following power: 1st level: Skill focus on a class skill 3rd level: Evasion (on itself, not on the priest!) 7th level: Detect magic (it has to be placed on the object) 9th level: Iron Will bonus feat (stacks with the same feat if already taken by the priest) 20th level: Self Destruction: it explodes for 20d6 (reflex half) of "divine's wrath energy" in a 60tf radius: it must be at the priest's arm reach, of course, to be activated. Each Holy Symbol has also uniques powers, because it is a resonance box for the domain powers. 5th level: domain spells at +2 DC 11th level: augument a domain power* 15th level: augument a domain power* *augumenting a domain power is somewhat difficult to build: i was thinking to give bonuses to class skills' checks, bonus to the augumented saving throws, another scale up of dices, extra turning for whom has turning undead, more special power per day (smite evil/good). We have to wrtite each possibility below each domain... or change the idea of holy simbol's bonus at 11th and 15th level! Steven McRownt ps Have you received the pdf file of our priest? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Priest
Top