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*Pathfinder & Starfinder
Priestess of the Seven Covens
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<blockquote data-quote="Nifft" data-source="post: 4012188" data-attributes="member: 6562"><p>It's a no-brainer for Wizards; not terribly hard for Sorcerers (for whom it would be a no-brainer if it were easier to qualify); it's a strong choice for Clerics; it's a no-brainer for Cloistered Clerics; for Druids it's a tough choice.</p><p></p><p>The pre-reqs are minimal. For a Wizard or Cloistered Cleric, they're trivial.</p><p></p><p>Full spellcasting AND a bunch of goodies? That's a big red flag. I don't actually know how good the goodies are, but still... it's basically something for nothing.</p><p></p><p><strong>Leadership</strong>: don't give feats. Require them as prerequisites.</p><p></p><p>In fact, the benefits seem rather small. Perhaps you could just roll these circle magic thingies into a couple of "Prestige Feats"?</p><p></p><p></p><p><strong>Seven Coven Initiate</strong></p><p>Prerequisites: Ability to cast 7th level spells, Kn(nature) 13 ranks, approval of Witch Coven</p><p>Benefit: When you join a circle ritual (as in The Witch’s Handbook), treat your caster level as being two higher then it actually is. Additionally, for the purpose of Ritual Circle Magic and magic items, your spells are a mixture of arcane and divine energies and may be considered both arcane and divine spells. This does not affect your spell list or spell failure.</p><p></p><p><strong>Seven Covens Priestess</strong></p><p>Prerequisite: Leadership, Seven Coven Initiate</p><p>Benefit: When you lead a circle magic ritual, treat each member of the circle as though her class level was two higher.</p><p></p><p><strong>Seven Covens Lore</strong></p><p>Prerequisite: Seven Covens Initiate</p><p>Benefit: Lore, like a Bard, but count all your class levels.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4012188, member: 6562"] It's a no-brainer for Wizards; not terribly hard for Sorcerers (for whom it would be a no-brainer if it were easier to qualify); it's a strong choice for Clerics; it's a no-brainer for Cloistered Clerics; for Druids it's a tough choice. The pre-reqs are minimal. For a Wizard or Cloistered Cleric, they're trivial. Full spellcasting AND a bunch of goodies? That's a big red flag. I don't actually know how good the goodies are, but still... it's basically something for nothing. [b]Leadership[/b]: don't give feats. Require them as prerequisites. In fact, the benefits seem rather small. Perhaps you could just roll these circle magic thingies into a couple of "Prestige Feats"? [b]Seven Coven Initiate[/b] Prerequisites: Ability to cast 7th level spells, Kn(nature) 13 ranks, approval of Witch Coven Benefit: When you join a circle ritual (as in The Witch’s Handbook), treat your caster level as being two higher then it actually is. Additionally, for the purpose of Ritual Circle Magic and magic items, your spells are a mixture of arcane and divine energies and may be considered both arcane and divine spells. This does not affect your spell list or spell failure. [b]Seven Covens Priestess[/b] Prerequisite: Leadership, Seven Coven Initiate Benefit: When you lead a circle magic ritual, treat each member of the circle as though her class level was two higher. [b]Seven Covens Lore[/b] Prerequisite: Seven Covens Initiate Benefit: Lore, like a Bard, but count all your class levels. Cheers, -- N [/QUOTE]
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