priestly variant of greenbond + new spell template

monkius

First Post
As part of my merging AU rules into my campaing world, here is my Follower of Unity, which is based on the Greenbond. Comments welcome...

Abbreviated ethos is fostering a strong sense of community between the different races, and opposing the encroachment of the taint. Undead are a major foe in my campaign world.

Follower of Unity
Level
(BAB and Saves same as Greenbond)
1 Infuse with Life (1d8+level), Holy
2 Cooperative Spirit (lesser)
4 Infuse with Life (2d8+level)
5 Unity
6 Bonus Feat
7 Infuse with Life (3d8+level)
10 Infuse with Life (4d8+level)
12 Cooperative Spirit (greater)
13 Infuse with Life (6d8+level)
14 Bonus Feat
16 Infuse with Life (8d8+level)
17 Bonus Feat
19 Infuse with Life (10d8+level)

Skills:
Skill Points: Same as greenbond.
Class Skills: Same as greenbond with the following modifications:
Add Knowledge(Undead), Knowledge(Religion), and Ride.
Remove Handle Animal, Intuit Direction, Knowledge(Nature), and Wilderness Survival.

Class Features:
Weapons and Armor: Add Medium Armor Proficiency.
Spells: Same as greenbond. Instead of gaining all spells with the plant descriptor, followers of unity gain access to complex and exotic spells with the force descriptor if they use the Holy template.
Holy (?): Followers of Unity gain access to the Holy template.
Infuse with Life (Sp): Same as for greenbond.
Cooperative Spirit (Su): Same game effects as Nature’s Gift, but requires one or more allies or non-combatants.
Unity (Su): Similar to the 5th level greenbond Bond with the Green ability, the follower of unity is in tune with the people in the areas surrounding him. Is not affected by plants or animals, only sentient beings.
Bonus Feats: This feat must be one of the following: Aid Spellcasting, Blessed Mage, Craft Charged Item, Craft Constant Item, Craft Magic Arms and Armor, Craft Single-Use Item, Craft Spell Completion Item, Great Fortitude, Hunter Mage (Undead), Iron Will, Modify Spell, Peaceful Mage, Priest, Quicken Spell, and Sanctum.

Holy
This template can be added to any spell with the force descriptor. The spell is modified such that it only affects tainted (undead, demons, …). Any force or electrical energy damage is replaced with holy positive energy damage. Holy positive energy has been focused against taint and it neither heals non-tainted living creatures nor does them harm. It also has no effect on inanimate objects. However, attacks from tainted creatures, even missile attacks, are considered tainted.
Spells with this descriptor gain the positive energy descriptor.
Cost: None.
Gained: From the Follower of Unity.

Examples:
Holy Eldritch Armor – only provides armor bonus against attacks from tainted.
Holy Eldritch Web – only affects tainted. Living creatures can move freely through the affected area.
Holy Eldritch Wall – only tainted are blocked by the wall. Living creatures may pass freely through the wall. Attacks through the wall by or targeted at tainted creatures are blocked (mostly for game balance reasons).
Holy Forcebeam – blast of holy energy that only damages tainted and will pass harmlessly through living creatures.
 

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