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Priest's Shield redesign
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<blockquote data-quote="fba827" data-source="post: 5600771" data-attributes="member: 807"><p>i would agree with the Jester that weakened is too powerful a condition to have as an atwill.</p><p></p><p>My gut reaction to priest's shield is that it should be something like ...</p><p>[sblock]</p><p></p><p>Hit: 1[W] damage and one ally adjacent to either you or the target gains temporary hit points equal to your Strength modifier.</p><p>Level 21: 2[W] damage and one ally adjacent to either you or the target gains temporary hit points equal to your Strength modifier.</p><p></p><p>or</p><p></p><p>Hit: 1[W] damage, and one ally adjacent to you or the target gains resistance equal to your Strength modifier until the end of your next turn.</p><p>Level 21: 2[W], and one ally adjacent to you or the target gains resistance equal to your Strength modifier until the end of your next turn.</p><p></p><p></p><p>In either case, removing Strength modifier from the damage and using that amount as either temp hp or resistance. The first option being far simpler but perhaps a little on the weak side compared to other cleric atwills. While the second option is a bit more powerful than the first at the expense of a little complexity to track the duration of the resistance.</p><p></p><p>but in any case, i haven't really thought this out. i'm just making up something off the top of my head. i'd want to look more closely as to how it compares to sacred flame and the other at wills.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="fba827, post: 5600771, member: 807"] i would agree with the Jester that weakened is too powerful a condition to have as an atwill. My gut reaction to priest's shield is that it should be something like ... [sblock] Hit: 1[W] damage and one ally adjacent to either you or the target gains temporary hit points equal to your Strength modifier. Level 21: 2[W] damage and one ally adjacent to either you or the target gains temporary hit points equal to your Strength modifier. or Hit: 1[W] damage, and one ally adjacent to you or the target gains resistance equal to your Strength modifier until the end of your next turn. Level 21: 2[W], and one ally adjacent to you or the target gains resistance equal to your Strength modifier until the end of your next turn. In either case, removing Strength modifier from the damage and using that amount as either temp hp or resistance. The first option being far simpler but perhaps a little on the weak side compared to other cleric atwills. While the second option is a bit more powerful than the first at the expense of a little complexity to track the duration of the resistance. but in any case, i haven't really thought this out. i'm just making up something off the top of my head. i'd want to look more closely as to how it compares to sacred flame and the other at wills. [/sblock] [/QUOTE]
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