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<blockquote data-quote="RyvenCedrylle" data-source="post: 4950422" data-attributes="member: 66726"><p>But it's a +2. Look at it this way - a +2 bonus to a skill is the noncombat equivalent of Sure Strike. There's nothing wrong with Sure Strike. Sometimes you just want to fracking <u>hit</u>, sometimes you just want a better skill modifier. Perfectly good and effective. But isn't Tide of Iron also a nice ability? How about Footwork Lure? These powers let you grab the combat story for a second and <em>do</em> something with it. I guess that's what I'd like to see - background Powers. The Skill Powers were a good start, but not quite far enough for my taste. </p><p></p><p>Actually, the closest thing so far to meeting my satisfaction are the sample Martial Practices or Martial Rituals. Getting access to one of those in the way that the Dragonmark guys get access to specific rituals without the Ritual Caster feat would be sweet.</p></blockquote><p></p>
[QUOTE="RyvenCedrylle, post: 4950422, member: 66726"] But it's a +2. Look at it this way - a +2 bonus to a skill is the noncombat equivalent of Sure Strike. There's nothing wrong with Sure Strike. Sometimes you just want to fracking [U]hit[/U], sometimes you just want a better skill modifier. Perfectly good and effective. But isn't Tide of Iron also a nice ability? How about Footwork Lure? These powers let you grab the combat story for a second and [I]do[/I] something with it. I guess that's what I'd like to see - background Powers. The Skill Powers were a good start, but not quite far enough for my taste. Actually, the closest thing so far to meeting my satisfaction are the sample Martial Practices or Martial Rituals. Getting access to one of those in the way that the Dragonmark guys get access to specific rituals without the Ritual Caster feat would be sweet. [/QUOTE]
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