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<blockquote data-quote="Ashrym" data-source="post: 9521727" data-attributes="member: 6750235"><p>Most subclasses don't give a bonus cantrip in their bonus spells on other classes. 3 out 4 druid subclasses in the 2024 PHB do, and land druids are unique in changing out the subclass bonus spell list. </p><p></p><p></p><p></p><p>That's 2d6 damage in a 10'R sphere plus 2d6 healing one person. It scales up to 3d6 and later 4d6. It's even selected targets in the area. The healing isn't great, but it seems more like a small perk along with the damage.</p><p></p><p>Land's Aid uses Wild Shape uses so comes in handy when wild shape might not, and because it runs off of wild shape uses land's aid can be replenished with 1st level spell slots through Wild Resurgence. </p><p></p><p>An ability equal to 2nd level spells that can run on 1st level slots seems less mediocre to me. ;-)</p><p></p><p></p><p></p><p>This is Arcane Recovery but better because of the 1 free spell cast without a slot. It's also worth pointing out that recovering low level slots means more Wild Shape usage and subsequently more Land's Aid usage because of Wild Resurgence. Natural Recovery becomes more than just casting more spells. </p><p></p><p></p><p></p><p>Yup. At least it couples with the circle spells thematically. </p><p></p><p>The damage reduction can prevent the negative effects of extreme cold and frigid water, or extreme heat from the DMG. Automatically succeeding on those environmental saves is still a perk.</p><p></p><p>It's not all that in combat, but suits a wilderness character in the wilderness.</p><p></p><p></p><p></p><p>It's a stacking buff that doesn't require concentration, and can be used through low level spells recharging Wild Shape similar to Land's Aid. Nature's Sanctuary isn't that powerful but does seem decent for the low cost. </p><p></p><p></p><p></p><p>I think it's hard to say without playing them more. </p><p></p><p>Wrath of the Sea is batter in that the damage scales up faster than Land's Aid and it can be used multiple times per Wild Shape expenditure but it's single target and the range is atrocious. </p><p></p><p>Moon druid seems like better Wild Shape, a CON save bonus, some limited teleportation, and some damage damage bonus. Also useful but not particularly exciting.</p><p></p><p>Stars druid gets free uses of Guiding Bolt. Cosmic Omen is a bit weird and it's probably better to be a bard, but as a bonus ability it's okay. Starry Form Archer also has a damage bonus that's reusable and at range but the damage is lower and still single target. Chalice is better healing as single target and reusable. Dragon looks the most appealing to me but it takes a while before being able to use all 3 effectively; 10th level makes the starry form more useful. Full of Stars is also useful but boring. This subclass doesn't gain circle spells though, and the focus on starry form will likely take away from wild shape.</p><p></p><p>Stars druid seems like the only real change from a typical druid. I'll happily proclaim myself The Dragon Reborn in starry form but I'm not sure any are significantly better or worse yet. Natural Recovery is a bit redeeming for land druids because increasing spell slots can also increase wild shape usage.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 9521727, member: 6750235"] Most subclasses don't give a bonus cantrip in their bonus spells on other classes. 3 out 4 druid subclasses in the 2024 PHB do, and land druids are unique in changing out the subclass bonus spell list. That's 2d6 damage in a 10'R sphere plus 2d6 healing one person. It scales up to 3d6 and later 4d6. It's even selected targets in the area. The healing isn't great, but it seems more like a small perk along with the damage. Land's Aid uses Wild Shape uses so comes in handy when wild shape might not, and because it runs off of wild shape uses land's aid can be replenished with 1st level spell slots through Wild Resurgence. An ability equal to 2nd level spells that can run on 1st level slots seems less mediocre to me. ;-) This is Arcane Recovery but better because of the 1 free spell cast without a slot. It's also worth pointing out that recovering low level slots means more Wild Shape usage and subsequently more Land's Aid usage because of Wild Resurgence. Natural Recovery becomes more than just casting more spells. Yup. At least it couples with the circle spells thematically. The damage reduction can prevent the negative effects of extreme cold and frigid water, or extreme heat from the DMG. Automatically succeeding on those environmental saves is still a perk. It's not all that in combat, but suits a wilderness character in the wilderness. It's a stacking buff that doesn't require concentration, and can be used through low level spells recharging Wild Shape similar to Land's Aid. Nature's Sanctuary isn't that powerful but does seem decent for the low cost. I think it's hard to say without playing them more. Wrath of the Sea is batter in that the damage scales up faster than Land's Aid and it can be used multiple times per Wild Shape expenditure but it's single target and the range is atrocious. Moon druid seems like better Wild Shape, a CON save bonus, some limited teleportation, and some damage damage bonus. Also useful but not particularly exciting. Stars druid gets free uses of Guiding Bolt. Cosmic Omen is a bit weird and it's probably better to be a bard, but as a bonus ability it's okay. Starry Form Archer also has a damage bonus that's reusable and at range but the damage is lower and still single target. Chalice is better healing as single target and reusable. Dragon looks the most appealing to me but it takes a while before being able to use all 3 effectively; 10th level makes the starry form more useful. Full of Stars is also useful but boring. This subclass doesn't gain circle spells though, and the focus on starry form will likely take away from wild shape. Stars druid seems like the only real change from a typical druid. I'll happily proclaim myself The Dragon Reborn in starry form but I'm not sure any are significantly better or worse yet. Natural Recovery is a bit redeeming for land druids because increasing spell slots can also increase wild shape usage. [/QUOTE]
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