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Primal Power. Druid Tier List.
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<blockquote data-quote="Zardnaar" data-source="post: 9522224" data-attributes="member: 6716779"><p>Moon Druid. </p><p></p><p> The former S tier archetype renowned for being overpowered at certain. Then often mediocre in two levels. Due to changes in wild shape it got nerfed but then buffed sideways. And indirectly buffed via fount of moonlight and Conjure Minor Elemental or even the jump spell.</p><p></p><p> Overall a smoother scaling than 2014 version. Can't just go lol lol and shrug off damage anymore due to wildshape changes. Somewhat reliant on the 2014 MM atm. </p><p></p><p> Level 3. </p><p>Circle Forms. </p><p></p><p> Wildshape buffs. 1/3rd Druid levels rounded down, AC 13+wisdom modifier (buff cf 2014 ), temporary HP 3 times your Druid level. Not 2014 insanity but kind of close as say 15-25 bonus hp is close to CR 1 wildshape hp in 2014. Doesn't scale well but hey. Overall nerf but still good. Note that all Druids get primal strike now. No more elemental wildshape. </p><p></p><p> Circle of the Moon Spells. </p><p> More spells known is always good. Additionally you can cast these whole wildshaped. Curated spellcasting while wild shaped. Fount of moonlight for free and ranged options a traditional Moon Druid weakness. Great ability. </p><p></p><p>Level 6 Improved Circle Forms. </p><p></p><p> Lunar Radiance. Optional Radiance. Rarely resisted and rider effects vs alot of undead. Very good. </p><p></p><p>Increased toughness. </p><p> Wisdom saves on concentration checks. One could take warcaster at level 4 as well. I'm a big fan of anything that buffs concentration.</p><p></p><p> Level 10. </p><p></p><p> Moonlight step. </p><p></p><p>Similar effect to misty step but better as it's not a spell. Bonus action this and a Spell if required. Tactical option and movement buff. </p><p></p><p> Level 14. Lunar Form. </p><p></p><p>Improved Lunar Radiance </p><p> Extra 2d10 radiant damage that stacks with spells and Primal strikes. </p><p></p><p> Shared Moonlight</p><p> Teleport a willing creature when you use moonlight step. Tactical movement cool.</p><p></p><p> So very good to great selection of features. On paper it's strong as hell but with an *. A lot more damage less hp than 2024. But we don't know what animals are in 2024 MM or at least they're stats. </p><p></p><p> This leaves you reliant on 2014 MM. And some of those forms can be awkward to use due to size issues. Less HP generally more damage and AC though so overall a buff probably*. Meta has changed though but overall this class was an S and still is imho. But with an *.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9522224, member: 6716779"] Moon Druid. The former S tier archetype renowned for being overpowered at certain. Then often mediocre in two levels. Due to changes in wild shape it got nerfed but then buffed sideways. And indirectly buffed via fount of moonlight and Conjure Minor Elemental or even the jump spell. Overall a smoother scaling than 2014 version. Can't just go lol lol and shrug off damage anymore due to wildshape changes. Somewhat reliant on the 2014 MM atm. Level 3. Circle Forms. Wildshape buffs. 1/3rd Druid levels rounded down, AC 13+wisdom modifier (buff cf 2014 ), temporary HP 3 times your Druid level. Not 2014 insanity but kind of close as say 15-25 bonus hp is close to CR 1 wildshape hp in 2014. Doesn't scale well but hey. Overall nerf but still good. Note that all Druids get primal strike now. No more elemental wildshape. Circle of the Moon Spells. More spells known is always good. Additionally you can cast these whole wildshaped. Curated spellcasting while wild shaped. Fount of moonlight for free and ranged options a traditional Moon Druid weakness. Great ability. Level 6 Improved Circle Forms. Lunar Radiance. Optional Radiance. Rarely resisted and rider effects vs alot of undead. Very good. Increased toughness. Wisdom saves on concentration checks. One could take warcaster at level 4 as well. I'm a big fan of anything that buffs concentration. Level 10. Moonlight step. Similar effect to misty step but better as it's not a spell. Bonus action this and a Spell if required. Tactical option and movement buff. Level 14. Lunar Form. Improved Lunar Radiance Extra 2d10 radiant damage that stacks with spells and Primal strikes. Shared Moonlight Teleport a willing creature when you use moonlight step. Tactical movement cool. So very good to great selection of features. On paper it's strong as hell but with an *. A lot more damage less hp than 2024. But we don't know what animals are in 2024 MM or at least they're stats. This leaves you reliant on 2014 MM. And some of those forms can be awkward to use due to size issues. Less HP generally more damage and AC though so overall a buff probably*. Meta has changed though but overall this class was an S and still is imho. But with an *. [/QUOTE]
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