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<blockquote data-quote="Ashrym" data-source="post: 9522935" data-attributes="member: 6750235"><p>They also give more bonus spells prepared than any other druid subclass in the 2024 PHB. </p><p></p><p></p><p></p><p>I'm not sure "almost free to use" is the right description. Costing a use of Wild Shape for a 10 minute ability is a cost; but like many other druid abilities not too bad now that druids can reload using spell slots. 10 minutes compared to the hours moon druids get out of better wild shape forms seems the preferred approach to me.</p><p></p><p>The other concern is the range. The druid must be close to use this attack and the effect also pushes the target outside of the range. I see myself taking the warden option for better AC (as opposed to casting barkskin) then running up to try and bounce targets away.</p><p></p><p>Wrath of the Sea has potential pushing targets so it might be more useful than it first appears.</p><p></p><p></p><p></p><p>The range increase is minor, and if I need a swim speed I can already do that with wild shape. Level doesn't offer much.</p><p></p><p></p><p></p><p>Very poor man's spirit guardians since it's still single target, but the damage as a bonus action isn't bad. The only part Storm Born offers is flight and damage resistance.</p><p></p><p>Every druid can cast a concentration attack spell on their action, wild shape to a flying form, and then use that fly speed at that level. The benefit is not using wild shape and being able to cast spells while flying before 18th level. Moon druids can do that with Starry Wisp or Conjure Animals 2 levels sooner.</p><p></p><p>Flying in combat tends to take the druid outside of Wrath of the Sea range.</p><p></p><p>Storm Born is useful, but I don't think it adds as much as it first appears. </p><p></p><p></p><p></p><p>I think this is really good if there's a character without much use of bonus actions. Granting a 5d6 bonus action to someone without a bonus action seems very useful. The only issue is when that someone doesn't exist in the group.</p><p></p><p>If nothing else give it to your Wild Companion.</p><p></p><p></p><p></p><p>It does look fun. This subclass seems centered around a bonus action damage option with a push effect. It doesn't stand out as stronger than other options.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 9522935, member: 6750235"] They also give more bonus spells prepared than any other druid subclass in the 2024 PHB. I'm not sure "almost free to use" is the right description. Costing a use of Wild Shape for a 10 minute ability is a cost; but like many other druid abilities not too bad now that druids can reload using spell slots. 10 minutes compared to the hours moon druids get out of better wild shape forms seems the preferred approach to me. The other concern is the range. The druid must be close to use this attack and the effect also pushes the target outside of the range. I see myself taking the warden option for better AC (as opposed to casting barkskin) then running up to try and bounce targets away. Wrath of the Sea has potential pushing targets so it might be more useful than it first appears. The range increase is minor, and if I need a swim speed I can already do that with wild shape. Level doesn't offer much. Very poor man's spirit guardians since it's still single target, but the damage as a bonus action isn't bad. The only part Storm Born offers is flight and damage resistance. Every druid can cast a concentration attack spell on their action, wild shape to a flying form, and then use that fly speed at that level. The benefit is not using wild shape and being able to cast spells while flying before 18th level. Moon druids can do that with Starry Wisp or Conjure Animals 2 levels sooner. Flying in combat tends to take the druid outside of Wrath of the Sea range. Storm Born is useful, but I don't think it adds as much as it first appears. I think this is really good if there's a character without much use of bonus actions. Granting a 5d6 bonus action to someone without a bonus action seems very useful. The only issue is when that someone doesn't exist in the group. If nothing else give it to your Wild Companion. It does look fun. This subclass seems centered around a bonus action damage option with a push effect. It doesn't stand out as stronger than other options. [/QUOTE]
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