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Primal Power Excerpt: The Swarm Druid
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<blockquote data-quote="gribble" data-source="post: 4946752" data-attributes="member: 12430"><p>I don't think there is a "pro-hole" side of the debate. My information was based on the diagram in the PHB, which seems to be incorrect as per the full rules.</p><p></p><p>So I think we're all in agreement now that there is <strong>no </strong>hole in a close burst.</p><p></p><p>However, I'll disagree with Jack99 on a RAW interpretation of the effect. By RAW, the druid is absolutely effected by the zones initial attack (and any subsequent attack). </p><p></p><p>I'll agree that RAI, it <strong>seems </strong>to make sense for the druid to not be effected - it's silly otherwise - but allowing for zones to not effect the creator carte-blanche is a pretty big change to the current ruleset. It significantly powers up existing zone powers (which are generally considered quite powerful already)!</p><p></p><p>Often I've found with 4e that the <em>common-sense</em> interpretation often isn't the <em>correct </em>one and can result in big balance issues.</p><p></p><p><tangent></p><p>It's one of the (many) things I love about the Monsterpocalypse CMG from Privateer Press. In 99% of cases, the common-sense, RAW interpretation is the correct one and the one that results in the least number of balance issues. I wish more games could get that one right...</p><p></tangent></p></blockquote><p></p>
[QUOTE="gribble, post: 4946752, member: 12430"] I don't think there is a "pro-hole" side of the debate. My information was based on the diagram in the PHB, which seems to be incorrect as per the full rules. So I think we're all in agreement now that there is [B]no [/B]hole in a close burst. However, I'll disagree with Jack99 on a RAW interpretation of the effect. By RAW, the druid is absolutely effected by the zones initial attack (and any subsequent attack). I'll agree that RAI, it [B]seems [/B]to make sense for the druid to not be effected - it's silly otherwise - but allowing for zones to not effect the creator carte-blanche is a pretty big change to the current ruleset. It significantly powers up existing zone powers (which are generally considered quite powerful already)! Often I've found with 4e that the [I]common-sense[/I] interpretation often isn't the [I]correct [/I]one and can result in big balance issues. <tangent> It's one of the (many) things I love about the Monsterpocalypse CMG from Privateer Press. In 99% of cases, the common-sense, RAW interpretation is the correct one and the one that results in the least number of balance issues. I wish more games could get that one right... </tangent> [/QUOTE]
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