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General Tabletop Discussion
*Pathfinder & Starfinder
Primal Power: How to hit enemies with a natural one, etc.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4980058" data-attributes="member: 82106"><p>I think the jury is still out on the Whirling Barbarian. Given that Whirling Frenzy and co. are impossible to decipher by RAW (what a mess) its not quite possible at this point to say if these powers are hot or not. The class feature looks pretty good but it is situational. We'll have to see how this build works out in practice. Like with any of the other classes there is bound to be a bit more optimization room now for barbs in general. Again only time is going to tell exactly how this plays out.</p><p></p><p>I fail to even comprehend how you can say druids got weaker... Fine, you don't like druids, that's OK. The swarm druid looks like a quite interesting feature. It has cool fluff, a really handy mechanical effect, and what look to be some nice synergistic powers. Definitely would like to see this guy in action. Druid summons look pretty good. At first glance I'd say overall they're probably more useful in general than wizard summons but I haven't had a chance to look at all the stat allocation ramifications of making a good summoner build yet. Looks interesting anyway. </p><p></p><p>The new shaman features look interesting. Nothing earth shaking but they have pretty obvious applications. </p><p></p><p>The new warden features, eh, they look decent but they're not a big deal. Lifespirit could come in real handy at higher levels though there are a good number of other ways to do similar things its always handy to have a nice feature built right in from the start.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4980058, member: 82106"] I think the jury is still out on the Whirling Barbarian. Given that Whirling Frenzy and co. are impossible to decipher by RAW (what a mess) its not quite possible at this point to say if these powers are hot or not. The class feature looks pretty good but it is situational. We'll have to see how this build works out in practice. Like with any of the other classes there is bound to be a bit more optimization room now for barbs in general. Again only time is going to tell exactly how this plays out. I fail to even comprehend how you can say druids got weaker... Fine, you don't like druids, that's OK. The swarm druid looks like a quite interesting feature. It has cool fluff, a really handy mechanical effect, and what look to be some nice synergistic powers. Definitely would like to see this guy in action. Druid summons look pretty good. At first glance I'd say overall they're probably more useful in general than wizard summons but I haven't had a chance to look at all the stat allocation ramifications of making a good summoner build yet. Looks interesting anyway. The new shaman features look interesting. Nothing earth shaking but they have pretty obvious applications. The new warden features, eh, they look decent but they're not a big deal. Lifespirit could come in real handy at higher levels though there are a good number of other ways to do similar things its always handy to have a nice feature built right in from the start. [/QUOTE]
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Primal Power: How to hit enemies with a natural one, etc.
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