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<blockquote data-quote="bganon" data-source="post: 4971820" data-attributes="member: 60886"><p>Yeah, my crit question was about things like bonus dice from magic weapons, "high crit", and various special magic weapon crit properties. I didn't think about the attack roll; I agree with Ridcully, though, that the most straightforward thing is to use the crit properties of whichever weapon you used for the attack roll. </p><p></p><p>Of course, I suppose this encourages somewhat strange things like a level 13 character using a +4 bastard sword for the main hand weapon and a nonmagical craghammer/waraxe for offhand... without even needing to be proficient in either of the latter (fun fact: Whirling Slayer and the various two-weapon feats never mention proficiency as a requirement). This probably isn't actually too bad a thing; it's a relief from the ranger's usual problem of having to keep up the enhancement bonus on two weapons instead of just one. Still kinda weird, though.</p><p></p><p>I don't think Mending Spirit is a problem, and I think Thaneborns don't have it too badly since they'll have better NADs. Plus it always looked to me like they don't depend as much as some classes on their secondary stat for effectiveness anyway, so they have an easier time giving up a little Cha for some Dex.</p><p></p><p>I'd second the above comment about the multiclass feat prereqs, too. It really looks to me like a carefully deliberate return to "feat chains".</p><p></p><p>And Targeted Assault as a benefit against those <strong>marking</strong> you makes a lot more sense as a Barbarian feat, so I really hope that's what it's supposed to be.</p></blockquote><p></p>
[QUOTE="bganon, post: 4971820, member: 60886"] Yeah, my crit question was about things like bonus dice from magic weapons, "high crit", and various special magic weapon crit properties. I didn't think about the attack roll; I agree with Ridcully, though, that the most straightforward thing is to use the crit properties of whichever weapon you used for the attack roll. Of course, I suppose this encourages somewhat strange things like a level 13 character using a +4 bastard sword for the main hand weapon and a nonmagical craghammer/waraxe for offhand... without even needing to be proficient in either of the latter (fun fact: Whirling Slayer and the various two-weapon feats never mention proficiency as a requirement). This probably isn't actually too bad a thing; it's a relief from the ranger's usual problem of having to keep up the enhancement bonus on two weapons instead of just one. Still kinda weird, though. I don't think Mending Spirit is a problem, and I think Thaneborns don't have it too badly since they'll have better NADs. Plus it always looked to me like they don't depend as much as some classes on their secondary stat for effectiveness anyway, so they have an easier time giving up a little Cha for some Dex. I'd second the above comment about the multiclass feat prereqs, too. It really looks to me like a carefully deliberate return to "feat chains". And Targeted Assault as a benefit against those [B]marking[/B] you makes a lot more sense as a Barbarian feat, so I really hope that's what it's supposed to be. [/QUOTE]
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