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<blockquote data-quote="Majoru Oakheart" data-source="post: 4972014" data-attributes="member: 5143"><p>I still don't see it. It is designed as a "deeper multiclassing" feat for Druids. It is a Druid Multiclass feat, so you couldn't take it if you weren't multiclassed into Druid anyways. There's only one feat that allows you to multiclass into Druid. It has it as a prerequisite. The only thing it stops is if a future feat comes out that also lets you multiclass into Druids that you couldn't take this feat.</p><p></p><p>It wouldn't matter if another class had Wildshape, they'd still need to multiclass into Druid, which means they'd need Initiate as a feat.</p><p></p><p></p><p>I really don't see it being that bad. If I multiclass into Druid and take this feat it means I can do things like: Attack, kill the monster, shift into animal form, move my speed+1, then next round move my speed+1 and shift back into your normal form and get a free shift 1, then attack. This essentially gives me +3 movement over 2 rounds. Not too shabby. Plus, if you have a Beast power, you can forgo the shifting back and instead attack while in Wildshape and shift back next round.</p><p></p><p>Sure, you aren't going to spend the entire battle in Wildshape, since you don't have enough powers to last an entire combat. But you could certainly use 3 or 4 powers if you paragon multiclass into Druid. During an average battle that's most of your attacks for the combat.</p><p></p><p>Plus, out of combat, you've got a cool roleplaying effect. You can shift into a wolf and run faster than everyone else.</p><p></p><p>I mean, it's certainly no worse than Elemental Assault. It gives you +3 damage when you use the basic attack from Aegis of Assault. My experience is that the Aegis triggers once every 2-3 combats.</p><p></p><p></p><p>True, but that's the only time in the game so far that two classes got the same class feature. And it was the PHB, so they hadn't learned their lesson yet. Either way, in order to get the Druid Multiclass power, they'd have to multiclass into Druid. Which means they'd need the Initiate feat.</p><p></p><p></p><p>Most of the "deeper multiclass" feats kind of assume that you are going whole hog with multiclassing. That means that by level 21, you have at least 2 encounter powers and 2 dailies in your secondary class. Possibly another encounter power or at-will if you are a half-elf.</p><p></p><p>Combats lasting about 5 rounds means that even with just your encounter powers, close to half your attacks are Barbarian attacks.</p><p></p><p>The idea when designing a feat is to design it to worst case scenario. Otherwise you end up with balance issues. So instead of thinking "How useful is this feat, in general?" think "How useful is this feat if someone takes every choice in the game that works well with it?" In this case, a Half-Elf Barbarian who Paragon Multiclasses into Barbarian and takes the Half-Elf feat can use a Barbarian attack every round of every combat if he wanted to. Meanwhile, he has all the class features of his primary class and the ability to switch to those powers if he needs them. That's pretty powerful if you also crit on a 19-20 and have this feat.</p><p></p><p>Thus, in order to keep in balanced, you need to leave it about this amount of effectiveness.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4972014, member: 5143"] I still don't see it. It is designed as a "deeper multiclassing" feat for Druids. It is a Druid Multiclass feat, so you couldn't take it if you weren't multiclassed into Druid anyways. There's only one feat that allows you to multiclass into Druid. It has it as a prerequisite. The only thing it stops is if a future feat comes out that also lets you multiclass into Druids that you couldn't take this feat. It wouldn't matter if another class had Wildshape, they'd still need to multiclass into Druid, which means they'd need Initiate as a feat. I really don't see it being that bad. If I multiclass into Druid and take this feat it means I can do things like: Attack, kill the monster, shift into animal form, move my speed+1, then next round move my speed+1 and shift back into your normal form and get a free shift 1, then attack. This essentially gives me +3 movement over 2 rounds. Not too shabby. Plus, if you have a Beast power, you can forgo the shifting back and instead attack while in Wildshape and shift back next round. Sure, you aren't going to spend the entire battle in Wildshape, since you don't have enough powers to last an entire combat. But you could certainly use 3 or 4 powers if you paragon multiclass into Druid. During an average battle that's most of your attacks for the combat. Plus, out of combat, you've got a cool roleplaying effect. You can shift into a wolf and run faster than everyone else. I mean, it's certainly no worse than Elemental Assault. It gives you +3 damage when you use the basic attack from Aegis of Assault. My experience is that the Aegis triggers once every 2-3 combats. True, but that's the only time in the game so far that two classes got the same class feature. And it was the PHB, so they hadn't learned their lesson yet. Either way, in order to get the Druid Multiclass power, they'd have to multiclass into Druid. Which means they'd need the Initiate feat. Most of the "deeper multiclass" feats kind of assume that you are going whole hog with multiclassing. That means that by level 21, you have at least 2 encounter powers and 2 dailies in your secondary class. Possibly another encounter power or at-will if you are a half-elf. Combats lasting about 5 rounds means that even with just your encounter powers, close to half your attacks are Barbarian attacks. The idea when designing a feat is to design it to worst case scenario. Otherwise you end up with balance issues. So instead of thinking "How useful is this feat, in general?" think "How useful is this feat if someone takes every choice in the game that works well with it?" In this case, a Half-Elf Barbarian who Paragon Multiclasses into Barbarian and takes the Half-Elf feat can use a Barbarian attack every round of every combat if he wanted to. Meanwhile, he has all the class features of his primary class and the ability to switch to those powers if he needs them. That's pretty powerful if you also crit on a 19-20 and have this feat. Thus, in order to keep in balanced, you need to leave it about this amount of effectiveness. [/QUOTE]
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