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<blockquote data-quote="AbdulAlhazred" data-source="post: 4972920" data-attributes="member: 82106"><p>Sure, I'm game! When you hit with the main weapon and get a crit, the ATTACK has scored a critical hit. There is no doubt that some sort of crit benefit accrues to all damage done by the power.</p><p></p><p>As far as damage goes there are two weapons involved and each one independently rolls damage. Nothing suggests to me that the damage rules don't apply in exactly the normal sense to each of the two damage rolls. The rule for what a magic item does on a critical is PHB 225. The nut of this argument is what does "using that item" actually mean? Well, Whirling Rend says you must be wielding 2 weapons and then the attack line specifies you are making an attack with the main weapon, but there is NO other power in the game AFAIK which then goes on to simply do damage with a different weapon. So we don't actually know if you are using the off-hand weapon or not in this case since "using" is never precisely defined. </p><p></p><p>All that being said I think the better analysis is that the off-hand damage is simply a bonus damage you do and isn't modified at all by anything except the enhancement bonus of the off-hand weapon and any "add this when you roll damage" type effects or kickers provided by feats, etc that would apply on doing damage. In other words don't count it as a hit at all, its like an automatic damage roll and works the same way as something like Rain of Steel damage. I can see a pretty good argument for maximizing the secondary W on a crit though. </p><p></p><p>The best argument to make about how it works though is balance. WR is already nastier than Dual Strike. At least limiting the bennies from crits brings it back down a LITTLE.</p><p></p><p>Anyway, yeah, there's going to have to be a whole mini-FAQ on this style of power. I thought they would have learned their lesson on introducing whole new power layouts by now, sigh.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4972920, member: 82106"] Sure, I'm game! When you hit with the main weapon and get a crit, the ATTACK has scored a critical hit. There is no doubt that some sort of crit benefit accrues to all damage done by the power. As far as damage goes there are two weapons involved and each one independently rolls damage. Nothing suggests to me that the damage rules don't apply in exactly the normal sense to each of the two damage rolls. The rule for what a magic item does on a critical is PHB 225. The nut of this argument is what does "using that item" actually mean? Well, Whirling Rend says you must be wielding 2 weapons and then the attack line specifies you are making an attack with the main weapon, but there is NO other power in the game AFAIK which then goes on to simply do damage with a different weapon. So we don't actually know if you are using the off-hand weapon or not in this case since "using" is never precisely defined. All that being said I think the better analysis is that the off-hand damage is simply a bonus damage you do and isn't modified at all by anything except the enhancement bonus of the off-hand weapon and any "add this when you roll damage" type effects or kickers provided by feats, etc that would apply on doing damage. In other words don't count it as a hit at all, its like an automatic damage roll and works the same way as something like Rain of Steel damage. I can see a pretty good argument for maximizing the secondary W on a crit though. The best argument to make about how it works though is balance. WR is already nastier than Dual Strike. At least limiting the bennies from crits brings it back down a LITTLE. Anyway, yeah, there's going to have to be a whole mini-FAQ on this style of power. I thought they would have learned their lesson on introducing whole new power layouts by now, sigh. [/QUOTE]
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