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Primalshard: other "echo" plane.
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9366862" data-attributes="member: 6802378"><p><img src="https://i.pinimg.com/474x/c5/6a/a6/c56aa6d53bf2528e696b4794928c7789.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>(Metal foam).</p><p></p><p>Stormhive.</p><p></p><p>If an Eden was created by the deities of sentient vernims.</p><p></p><p>Although civilitations of sentient arthropod (insects and arachnids) are known these are really rare, but there is a place they could call their home.</p><p></p><p>Its ecosystem is really unique because instead a solar system like most of known wildspaces instead the solar light for the vegetation is from a mesh of energy lines covered by storm clouds. These lightmesh not only give solar light and electric energy but also they create some type of anti-gravity effect, and with this they are in the centre of tunnels of ten kilometer radius. When these lines convergen into a point they create a node and this a spheric field.</p><p></p><p>This is maybe the place from the known multiverse with the hightest porcentage of sentient vernims and plants, and highest number of giant vernims (sorry if you suffer entomophobia). The hunt for meat is not very interesting because most of "normal" humanoids can't assimilate the chitin, but the dwarves, goblins, gnolls and others. But the farms of giant rive crabs are a great industry. There are also giant vertebrate predators but species used to a insectivore diet, for example giant toads or birds. Feys with insectile traits can be found here, but also the ant-like vrusks (despite their look they are friendly and the most advance civilitation in the zone), the reptilian hiper-active T'sa and the primitive Sesheyan.</p><p></p><p>The most used vehicle to travel for trade are ships over giant "turtle-snails", giant snails with a falt shell like the turtles, and whose "feets" are like water elementals. Rocs are used for faster travels but it is more expensive because they are more difficult to be trained and food.</p><p></p><p>It is hard to find a place with taller trees (although some sages suspect their origin is artificial). These receive the stormblots from the storms covering the lightmesh but not only they survive but even it is as if they fed by that energy in a way close to the vegetal photosynthesis. Other interesting detail is the branches of different trees intertwine giving more stability against the strong winds from the highest zones.</p><p></p><p>The soil is too poor for traditional agriculture, but thanks to certain cutting techniques the fruit trees produce a lot, and there is a large olive oil industry.</p><p></p><p>Druids don't feel confortable but these allow the building of stone+concrete walls for firewalls (here the formians are very good builders, thanks their biorganic concrete). Lots of towns are built on the trees, but the dwaves and others, but this architecture is designed not only for the numerous earthquakes but the periodic floods, and then they are practically submarine, with vault gates that don't allow the passage of water that is not in contact with solid bodies.</p><p></p><p>Old legends tell about spider-dragons, and even some statues are found in ancient ruins of temples, but there are no evidence in the last five centuries. But there are reports of vegetation destroyed by some necrotic magic.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9366862, member: 6802378"] [IMG]https://i.pinimg.com/474x/c5/6a/a6/c56aa6d53bf2528e696b4794928c7789.jpg[/IMG] (Metal foam). Stormhive. If an Eden was created by the deities of sentient vernims. Although civilitations of sentient arthropod (insects and arachnids) are known these are really rare, but there is a place they could call their home. Its ecosystem is really unique because instead a solar system like most of known wildspaces instead the solar light for the vegetation is from a mesh of energy lines covered by storm clouds. These lightmesh not only give solar light and electric energy but also they create some type of anti-gravity effect, and with this they are in the centre of tunnels of ten kilometer radius. When these lines convergen into a point they create a node and this a spheric field. This is maybe the place from the known multiverse with the hightest porcentage of sentient vernims and plants, and highest number of giant vernims (sorry if you suffer entomophobia). The hunt for meat is not very interesting because most of "normal" humanoids can't assimilate the chitin, but the dwarves, goblins, gnolls and others. But the farms of giant rive crabs are a great industry. There are also giant vertebrate predators but species used to a insectivore diet, for example giant toads or birds. Feys with insectile traits can be found here, but also the ant-like vrusks (despite their look they are friendly and the most advance civilitation in the zone), the reptilian hiper-active T'sa and the primitive Sesheyan. The most used vehicle to travel for trade are ships over giant "turtle-snails", giant snails with a falt shell like the turtles, and whose "feets" are like water elementals. Rocs are used for faster travels but it is more expensive because they are more difficult to be trained and food. It is hard to find a place with taller trees (although some sages suspect their origin is artificial). These receive the stormblots from the storms covering the lightmesh but not only they survive but even it is as if they fed by that energy in a way close to the vegetal photosynthesis. Other interesting detail is the branches of different trees intertwine giving more stability against the strong winds from the highest zones. The soil is too poor for traditional agriculture, but thanks to certain cutting techniques the fruit trees produce a lot, and there is a large olive oil industry. Druids don't feel confortable but these allow the building of stone+concrete walls for firewalls (here the formians are very good builders, thanks their biorganic concrete). Lots of towns are built on the trees, but the dwaves and others, but this architecture is designed not only for the numerous earthquakes but the periodic floods, and then they are practically submarine, with vault gates that don't allow the passage of water that is not in contact with solid bodies. Old legends tell about spider-dragons, and even some statues are found in ancient ruins of temples, but there are no evidence in the last five centuries. But there are reports of vegetation destroyed by some necrotic magic. [/QUOTE]
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