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Primalshard: other "echo" plane.
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9673038" data-attributes="member: 6802378"><p>[ATTACH=full]407106[/ATTACH]</p><p></p><p>Fracturia (part 2)</p><p></p><p>Ninshubur coudln't avoid the multiversal war but at least she could survive thanks she was from a different world. She had to start from zero with a supercomputer in a crashed space mothership within the demiplane of lighting. The next step was the "Reconstruction", the creation of a cluster of demiplanes using "pieces of the erasured timelines". A lot of time was necessary, and not everything could be saved. After the next phase was the "Rapture". Using a lot of energy and advanced technology the most of population was teletransported to the demiplanes. It was not totally perfect but the effort was worth it because countless lives were saved. However, not everyone had a happy ending and Ninshubir didn't want this. According the level of karma the population was sent to different demiplanes. The innocentest, noblest and purest souls were sent to a demiplane that bordered the dreamed utopia, but the people with a criminal past were sent to places that were practically the hell of the earth. </p><p>The first place to be visited by planar travelers is Fracturopolis, working this like a trade capital. It is really a strange and curious place. It like a cluster of "bubles", the no-near bubles are practically invisible but when you are very near, allowing daylight. (How to explain it? Let's remember the Limbo city from Inception, the mirror dimension from UCM Doctor Strange, and illusonary maze from the end of Jim Henson "Labirinth", or the picture "Relatively" by the Artist M.C. Escher) Each "space" is like the interior of geometric figures where each side is as big like a street or a neighborhood, and some zones had got different gravitational axis. You could be within a vertical tower, but this would be horizontal or oblique for the spectator from the next block building. Fracturopolis is famous for its numerous skyways </p><p>The most importants buildings for the adventurers are the watchtowers because these are the portal toward the different layers of the demiplane.</p><p>The first layer is mainly flatlands used to farm, agriculture, grazing, forestry and renewable energy sources. It would be almost perfect if you wanted to live a quiet and peaceful life but some times there is planar invasion of "anomalies", strange creatures closer to elemental forces than abominations from the Far Realm. It is the layer with more sunlight. To travel to the other layers you have to go to certain doors within the planar watchtowers. </p><p></p><p>The second layer is a urban zone in ruins covered by a lot of vegetation. With the right training the survival shouldn't be too hard but most of native would rather to travel to safer zones and with more amenities. Today the most of people you can find are criminal fugitives, exiled, archaeologists and hunters. The doors to the second layer are almost always in a second floor, but usually you can find some stairs. </p><p></p><p>The third layer is like the third layer is made up of several tyrannical dystopias. Some groups try to help innocents to escape but it is not easy. The tyrants usually are the responsible of the multiversal war who survived thanks to their "space-time buble" where they couldn't be affected by the actions of other time-travelers. Now they rule with iron fist and they understand yet how a lot of people are disappearing. In the begining they didn't worry because those were potentially rebel citizens, and after they were too busy with planar invasion of "anomalies". The tyrants know some times there are visitors from other world but they would rather to recruit them against the "invader anomalies". One of the last "layers" is an utopia with an advanced technology but only people with a "clean soul" can arrive there and stay for a long time. </p><p></p><p>[ATTACH=full]407109[/ATTACH]</p><p>The adventurers who wanted to be hired or some reward should be interested into the "corridors". This layer is special because it works like a cluster of dungeons with traps and monsters. The adventures who managed to reach the end will find a special reward, disks with teletransportation codes. These work like safeword to can travel toward special zones and planar traders pay them very well for them, but they are time-limited because every so often they are renewed. </p><p></p><p>The gem dragons are relatively usual in the demiplane. Some theory says this is because somebody used tissues of gem dragons to create biopunk living supercomputers that were very. The gem dragons like to create "corridors" toward their lair. If they wanted their treasures chamber would be totally inevitable but they have got some honor code, allowing some possibilities for a greater humilliation against the raiders, something like "you can look but you will never touch". </p><p></p><p>Most of no-raider sentient creatures who appear in the corridors really didn't live there. Someones accept a deal, something like hiring a mercenary, usually healing help or to regain lost young. When there are intruders in the "dungeon" the "defenders" appear teletransported like a summoning natural ally spell. Really they aren't teletransported but more like a "quantic clone". if the defender is killed by the intruders a new "clone" can be created later. Because the original body isn't hurt too much this "cloning" doesn't need a higher-level spell.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9673038, member: 6802378"] [ATTACH type="full" width="419px" size="1366x732"]407106[/ATTACH] Fracturia (part 2) Ninshubur coudln't avoid the multiversal war but at least she could survive thanks she was from a different world. She had to start from zero with a supercomputer in a crashed space mothership within the demiplane of lighting. The next step was the "Reconstruction", the creation of a cluster of demiplanes using "pieces of the erasured timelines". A lot of time was necessary, and not everything could be saved. After the next phase was the "Rapture". Using a lot of energy and advanced technology the most of population was teletransported to the demiplanes. It was not totally perfect but the effort was worth it because countless lives were saved. However, not everyone had a happy ending and Ninshubir didn't want this. According the level of karma the population was sent to different demiplanes. The innocentest, noblest and purest souls were sent to a demiplane that bordered the dreamed utopia, but the people with a criminal past were sent to places that were practically the hell of the earth. The first place to be visited by planar travelers is Fracturopolis, working this like a trade capital. It is really a strange and curious place. It like a cluster of "bubles", the no-near bubles are practically invisible but when you are very near, allowing daylight. (How to explain it? Let's remember the Limbo city from Inception, the mirror dimension from UCM Doctor Strange, and illusonary maze from the end of Jim Henson "Labirinth", or the picture "Relatively" by the Artist M.C. Escher) Each "space" is like the interior of geometric figures where each side is as big like a street or a neighborhood, and some zones had got different gravitational axis. You could be within a vertical tower, but this would be horizontal or oblique for the spectator from the next block building. Fracturopolis is famous for its numerous skyways The most importants buildings for the adventurers are the watchtowers because these are the portal toward the different layers of the demiplane. The first layer is mainly flatlands used to farm, agriculture, grazing, forestry and renewable energy sources. It would be almost perfect if you wanted to live a quiet and peaceful life but some times there is planar invasion of "anomalies", strange creatures closer to elemental forces than abominations from the Far Realm. It is the layer with more sunlight. To travel to the other layers you have to go to certain doors within the planar watchtowers. The second layer is a urban zone in ruins covered by a lot of vegetation. With the right training the survival shouldn't be too hard but most of native would rather to travel to safer zones and with more amenities. Today the most of people you can find are criminal fugitives, exiled, archaeologists and hunters. The doors to the second layer are almost always in a second floor, but usually you can find some stairs. The third layer is like the third layer is made up of several tyrannical dystopias. Some groups try to help innocents to escape but it is not easy. The tyrants usually are the responsible of the multiversal war who survived thanks to their "space-time buble" where they couldn't be affected by the actions of other time-travelers. Now they rule with iron fist and they understand yet how a lot of people are disappearing. In the begining they didn't worry because those were potentially rebel citizens, and after they were too busy with planar invasion of "anomalies". The tyrants know some times there are visitors from other world but they would rather to recruit them against the "invader anomalies". One of the last "layers" is an utopia with an advanced technology but only people with a "clean soul" can arrive there and stay for a long time. [ATTACH type="full" size="509x509"]407109[/ATTACH] The adventurers who wanted to be hired or some reward should be interested into the "corridors". This layer is special because it works like a cluster of dungeons with traps and monsters. The adventures who managed to reach the end will find a special reward, disks with teletransportation codes. These work like safeword to can travel toward special zones and planar traders pay them very well for them, but they are time-limited because every so often they are renewed. The gem dragons are relatively usual in the demiplane. Some theory says this is because somebody used tissues of gem dragons to create biopunk living supercomputers that were very. The gem dragons like to create "corridors" toward their lair. If they wanted their treasures chamber would be totally inevitable but they have got some honor code, allowing some possibilities for a greater humilliation against the raiders, something like "you can look but you will never touch". Most of no-raider sentient creatures who appear in the corridors really didn't live there. Someones accept a deal, something like hiring a mercenary, usually healing help or to regain lost young. When there are intruders in the "dungeon" the "defenders" appear teletransported like a summoning natural ally spell. Really they aren't teletransported but more like a "quantic clone". if the defender is killed by the intruders a new "clone" can be created later. Because the original body isn't hurt too much this "cloning" doesn't need a higher-level spell. [/QUOTE]
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