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Primalshard: other "echo" plane.
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9775270" data-attributes="member: 6802378"><p>Tarbaria part 4.</p><p></p><p>Are there firearms? Yes but usually they aren't so effectives. The damage against enemies caused by the firearms depends of the level of the gun and the shooter. How to explain it better? Let's imagine for example a gun produced in a factory and in the hands of a rookie police officer on his first day of work, or a criminal on his first crime. In the battlefield against special enemies it's little better than a hand crossbow. It can shoot more times but also more shots are necessary. But if the gun was handcrafted, or it is very old (an inherance by your grandfather) or it is more expensive thanks gold plating or a relic from a past war then the gun has a "higher level" and it can cause more damage. The same weapon also can cause more damage if the shooter "has got a higher level", for example a war veteran or the bodyguard of the president.</p><p></p><p>The firearms in Tarbarian are still dangerous but they aren't so effective like in other places. A martial artist or a berseker would be a serius menace for a cowboy with a revolver even when there is some distance among both.</p><p></p><p>The vernim-dragons are sentients, can speak several languanges and even there are alliances with someones. Their body morphology is close in most part like the rest of parts, but their rib cage has got the shape of thorax of insects and arthropods and their abdomen is in a separate chitine shell like invertebrates. The breath attack of some vernim-dragons are spitting swarms of flying vernims.</p><p></p><p>With the arrival of the vernim-dragons the vernim-dragonborn also come. Usually the vernim-dragonborn aren't hostile but they can wear "mascot costumes" to infiltrate among "mammal humanoids" with hidden goals. Batarians have learnt to get used to bee, buttlefly and ant dragonborns.</p><p></p><p>[ATTACH=full]419394[/ATTACH]</p><p></p><p>There are populations in the zones far of the obelisks but they are not permanent settlements because some times all the zones can suffer the reality-wrap of the terror-eater fiends at least for a short time. Of course the easiest solution is the evacuation toward a safer zone before this happen. The energy centrals are necesary but the maintenance staff have to choose a different strategy, to remain in hibernation capsules until the danger passes. This means altought more once time the sleepers remember some horrible nightmares. </p><p></p><p>Some groups are enoughly brave to live relatively near the obelisks. How? Traveling by the "nomad cities". These are clusters of megavehicles that travel throught special hillways. The trick is within these megavehicules there are "planar portals" towar pocket universe or demiplanes where the true towns are. The risk is these megavehicles can be attacked by "highway pirates".</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9775270, member: 6802378"] Tarbaria part 4. Are there firearms? Yes but usually they aren't so effectives. The damage against enemies caused by the firearms depends of the level of the gun and the shooter. How to explain it better? Let's imagine for example a gun produced in a factory and in the hands of a rookie police officer on his first day of work, or a criminal on his first crime. In the battlefield against special enemies it's little better than a hand crossbow. It can shoot more times but also more shots are necessary. But if the gun was handcrafted, or it is very old (an inherance by your grandfather) or it is more expensive thanks gold plating or a relic from a past war then the gun has a "higher level" and it can cause more damage. The same weapon also can cause more damage if the shooter "has got a higher level", for example a war veteran or the bodyguard of the president. The firearms in Tarbarian are still dangerous but they aren't so effective like in other places. A martial artist or a berseker would be a serius menace for a cowboy with a revolver even when there is some distance among both. The vernim-dragons are sentients, can speak several languanges and even there are alliances with someones. Their body morphology is close in most part like the rest of parts, but their rib cage has got the shape of thorax of insects and arthropods and their abdomen is in a separate chitine shell like invertebrates. The breath attack of some vernim-dragons are spitting swarms of flying vernims. With the arrival of the vernim-dragons the vernim-dragonborn also come. Usually the vernim-dragonborn aren't hostile but they can wear "mascot costumes" to infiltrate among "mammal humanoids" with hidden goals. Batarians have learnt to get used to bee, buttlefly and ant dragonborns. [ATTACH type="full" alt="1760272355732.webp"]419394[/ATTACH] There are populations in the zones far of the obelisks but they are not permanent settlements because some times all the zones can suffer the reality-wrap of the terror-eater fiends at least for a short time. Of course the easiest solution is the evacuation toward a safer zone before this happen. The energy centrals are necesary but the maintenance staff have to choose a different strategy, to remain in hibernation capsules until the danger passes. This means altought more once time the sleepers remember some horrible nightmares. Some groups are enoughly brave to live relatively near the obelisks. How? Traveling by the "nomad cities". These are clusters of megavehicles that travel throught special hillways. The trick is within these megavehicules there are "planar portals" towar pocket universe or demiplanes where the true towns are. The risk is these megavehicles can be attacked by "highway pirates". [/QUOTE]
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