Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Primalshard: other "echo" plane.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LuisCarlos17f" data-source="post: 9791367" data-attributes="member: 6802378"><p>There are firearms but "cheaper" weapons created industrially cause less harm against "isekai intruders", attackers from other plane. Even natives can enjoy this traits when they cross special magical gate. "Cheaper" guns can hurt but not very much than airsoft weapons or throwing a stone. According certain investigations this is because ranged weapons created by industry lack "spiritual tunning". This can be fixed but then those weapons are almost so expensive like magic weapons.</p><p></p><p>There are several factions:</p><p></p><p>- Eupatriade: the elite or top of the noble houses and finacial dinasties. The richiest group who controlls the economy but with a very dark secret. The terrible truth is it is a "cryptocracy" or governed by secret societes. You will not allowed to be in the highest spheres if you aren't a member of the cryptocracy but to enter this you have to participate in a sacrificial ritual where you have to get your hands dirty, and this will be used to blackmail during the rest of your life. Did you dream that with effort and talent you could reach the top? Not here!</p><p>But this is not the worst part. The initiation ritual really is a spiritual trap and the initiates become possessed by a fiend. These fiends are the true leaders who rule the high spheres. And can't be these be detected by magic? A very expensive magic would be necesary, and it doesn't work when the fiend isn't activate. The own hosts don't remember even they signed orders about criminal actions. Usually the hosts are replaced with clones who keep the original memories but their criminal actions and other dark secrets. Then these clones can't be affected by magic with aligment key because their minds are relatively cleans. But the Kyrians can sense "bad vibes" when they are next to a possesed and even blessed kyrians priests can detect and exorcist those possessed without spellcasting. That is one of the reasons because the fiends want to terminate the Kyrian faith. </p><p>- Trapezites, the guild of bankers, with a well-deserved, terrible reputation. Among different reasons financing politicians who then took out expensive loans, the interest on which would be paid with public money. Sometimes by instigating conflicts so that both sides would ask for loans. And mainly in repeated cycles through speculative maneuvers and complicated financial engineering, intentionally provoking economic crises which they then used to buy rival companies cheaper.</p><p>Oficially the goverments created a state bank, the mensarii but these were also controlled by the secret societies. </p><p> 'There are two ways to conquer and enslave a nation. One is by the sword. The other is by debt.' John Adams</p><ul> <li data-xf-list-type="ul">Hektemori, the ancient word for slaves for debt is the name of a rebel group who reports the abuses of the trapezits. Sadly this is only controlled dissent and the leaders of the hektermori are spies or infiltrated who work for the trapezites.</li> <li data-xf-list-type="ul">Periokoi. In the past a group of second-tier citizens who lived in colonies or far settlements. Usually it was a pejorative mark style "you weren't enough good to find a job in the capital" but not always it is the reason because somebody emigrated, fed up with power struggles or an overly stressful way of life. Several times the periokoi were the origin of indendentist movements.</li> <li data-xf-list-type="ul">Kleroukos. Settlers who enjoy the independence but usually their life-level is very low. The word cleruchy is only an euphemism for a penal colony. Usually rebels or criminals are sent by the goverments to post-apocaliptici "previous loop". Other groups travel to those planar layer to help survivors or a willing exile.</li> <li data-xf-list-type="ul">Revenants. When the dark elites tried to cause zombie outbreaks as retaliation against the overthrow of some of his puppets the first attempts didn't work so good. The biological weapons were used in poisoned illegal narcotics and therefore the first zombies were drug-addicts. The failure is the incubation period was at least 24 hours. If the infected died before the <em>deadline </em>he didn't become a zombie. If he became a zombie and hunted a victim, almost always this was eaten, or severy damaged to become a new one. After eating a prey the zombie didn't want to hunt until several hours laters. Also when he was eating killing was relatively easy because he was "distracted" and with zero survival instict.</li> </ul><p>Some survivors created a simple and cheap trap against zombies. A bird within a jail sang atracted the undead. To reach the jail the undea had to arrive to the top of a building (a lot of times this was under construction) and to cross certain space. This space was the trap and the fell from a greath height. This trap was very easy to be avoided by a living survivor with enough brain but the zombies were practically undead. </p><p>But not all the infected became zombies but they could keep their mind. The term for these sentient undead is "revenants". They may suffer hunger but not too much to lose self-control. Usually they aren't hostile (and even they can help survivors to fight against the mindless zombies) but they suffer a costant pain and ordinary painkiller doesn't work. Some revenants feel less pain when they are within terrain like churchs or convents.</p><p></p><p>- Technofiends. </p><p>The worst nightmare in the "badlands". The origin of these creatures still is a mystery (maybe the biomecanical monsters knows as sheens failed a planar invasion of an infernal domain) but everybody agree they couldn't invade more planes because they are killing each other. There are two main enemy factions, the mecano-fiends and the cyberfiends. The difference is only the second group uses technology from the digital age. </p><p>- Quanticelestials.</p><p></p><p>Maybe the most advanced known magitek. These angel-like constructs aren't intentionally hostiles but their idea of purification may prove problematic. In theory, they were created by a highly advanced extraterrestrial civilization and sent to other planets for terraforming but their idea of life and pollution was too different. Now their main goal is to terminate the technofiends and to restore native life, but their healing technology was designed for a different biology and this can cause unexpected secondary effects. Thanks this lots of species could survive poisoning radiactivity but suffering mutations like wings, extra members or some psionic power.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9791367, member: 6802378"] There are firearms but "cheaper" weapons created industrially cause less harm against "isekai intruders", attackers from other plane. Even natives can enjoy this traits when they cross special magical gate. "Cheaper" guns can hurt but not very much than airsoft weapons or throwing a stone. According certain investigations this is because ranged weapons created by industry lack "spiritual tunning". This can be fixed but then those weapons are almost so expensive like magic weapons. There are several factions: - Eupatriade: the elite or top of the noble houses and finacial dinasties. The richiest group who controlls the economy but with a very dark secret. The terrible truth is it is a "cryptocracy" or governed by secret societes. You will not allowed to be in the highest spheres if you aren't a member of the cryptocracy but to enter this you have to participate in a sacrificial ritual where you have to get your hands dirty, and this will be used to blackmail during the rest of your life. Did you dream that with effort and talent you could reach the top? Not here! But this is not the worst part. The initiation ritual really is a spiritual trap and the initiates become possessed by a fiend. These fiends are the true leaders who rule the high spheres. And can't be these be detected by magic? A very expensive magic would be necesary, and it doesn't work when the fiend isn't activate. The own hosts don't remember even they signed orders about criminal actions. Usually the hosts are replaced with clones who keep the original memories but their criminal actions and other dark secrets. Then these clones can't be affected by magic with aligment key because their minds are relatively cleans. But the Kyrians can sense "bad vibes" when they are next to a possesed and even blessed kyrians priests can detect and exorcist those possessed without spellcasting. That is one of the reasons because the fiends want to terminate the Kyrian faith. - Trapezites, the guild of bankers, with a well-deserved, terrible reputation. Among different reasons financing politicians who then took out expensive loans, the interest on which would be paid with public money. Sometimes by instigating conflicts so that both sides would ask for loans. And mainly in repeated cycles through speculative maneuvers and complicated financial engineering, intentionally provoking economic crises which they then used to buy rival companies cheaper. Oficially the goverments created a state bank, the mensarii but these were also controlled by the secret societies. 'There are two ways to conquer and enslave a nation. One is by the sword. The other is by debt.' John Adams [LIST] [*]Hektemori, the ancient word for slaves for debt is the name of a rebel group who reports the abuses of the trapezits. Sadly this is only controlled dissent and the leaders of the hektermori are spies or infiltrated who work for the trapezites. [*]Periokoi. In the past a group of second-tier citizens who lived in colonies or far settlements. Usually it was a pejorative mark style "you weren't enough good to find a job in the capital" but not always it is the reason because somebody emigrated, fed up with power struggles or an overly stressful way of life. Several times the periokoi were the origin of indendentist movements. [*]Kleroukos. Settlers who enjoy the independence but usually their life-level is very low. The word cleruchy is only an euphemism for a penal colony. Usually rebels or criminals are sent by the goverments to post-apocaliptici "previous loop". Other groups travel to those planar layer to help survivors or a willing exile. [*]Revenants. When the dark elites tried to cause zombie outbreaks as retaliation against the overthrow of some of his puppets the first attempts didn't work so good. The biological weapons were used in poisoned illegal narcotics and therefore the first zombies were drug-addicts. The failure is the incubation period was at least 24 hours. If the infected died before the [I]deadline [/I]he didn't become a zombie. If he became a zombie and hunted a victim, almost always this was eaten, or severy damaged to become a new one. After eating a prey the zombie didn't want to hunt until several hours laters. Also when he was eating killing was relatively easy because he was "distracted" and with zero survival instict. [/LIST] Some survivors created a simple and cheap trap against zombies. A bird within a jail sang atracted the undead. To reach the jail the undea had to arrive to the top of a building (a lot of times this was under construction) and to cross certain space. This space was the trap and the fell from a greath height. This trap was very easy to be avoided by a living survivor with enough brain but the zombies were practically undead. But not all the infected became zombies but they could keep their mind. The term for these sentient undead is "revenants". They may suffer hunger but not too much to lose self-control. Usually they aren't hostile (and even they can help survivors to fight against the mindless zombies) but they suffer a costant pain and ordinary painkiller doesn't work. Some revenants feel less pain when they are within terrain like churchs or convents. - Technofiends. The worst nightmare in the "badlands". The origin of these creatures still is a mystery (maybe the biomecanical monsters knows as sheens failed a planar invasion of an infernal domain) but everybody agree they couldn't invade more planes because they are killing each other. There are two main enemy factions, the mecano-fiends and the cyberfiends. The difference is only the second group uses technology from the digital age. - Quanticelestials. Maybe the most advanced known magitek. These angel-like constructs aren't intentionally hostiles but their idea of purification may prove problematic. In theory, they were created by a highly advanced extraterrestrial civilization and sent to other planets for terraforming but their idea of life and pollution was too different. Now their main goal is to terminate the technofiends and to restore native life, but their healing technology was designed for a different biology and this can cause unexpected secondary effects. Thanks this lots of species could survive poisoning radiactivity but suffering mutations like wings, extra members or some psionic power. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Primalshard: other "echo" plane.
Top