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Primary Casting Stat per tier
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<blockquote data-quote="EzekielRaiden" data-source="post: 8636251" data-attributes="member: 6790260"><p>As a general rule, you definitely want to always start with a 16. Starting with anything less will be...painful. As you can see from the above charts, if you start with less than a 16, you may actually have your enemies pass saves more often than they fail. It might not <em>seem</em> like much, but the difference between (say) 55% of the time, enemies fail their saves, and 65% of the time, enemies fail their saves, is the difference between "it's pretty much a 50/50 gamble" and "you'll hit them twice as often as you miss them."</p><p></p><p>This is also why things like magic weapons are so important, despite WotC claiming otherwise. Even with a 20 in your main attack stat, you have only a 52% chance to hit a CR11-16 creature on average via spell attacks (and there's no reason physical attacks should be radically better). Going from 52% to 67% (the equivalent of going from a +0 weapon to a +3 weapon) is literally the difference between "every attack is a 50/50 shot" to "you hit more than twice as often as you miss." Sure, it's "only" 15%, but in terms of how it <em>feels</em>, you absolutely will notice going from "I could flip a coin and it would accurately tell how often I hit" and "I hit twice as often as I miss."</p><p></p><p>In general, you don't NEED need those increased stats until higher levels (e.g. you should probably use your level 8 ASI to increase your casting stat). But you'll start to notice if you get to (say) level 9-10 or so and you haven't improved your stats at all.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8636251, member: 6790260"] As a general rule, you definitely want to always start with a 16. Starting with anything less will be...painful. As you can see from the above charts, if you start with less than a 16, you may actually have your enemies pass saves more often than they fail. It might not [I]seem[/I] like much, but the difference between (say) 55% of the time, enemies fail their saves, and 65% of the time, enemies fail their saves, is the difference between "it's pretty much a 50/50 gamble" and "you'll hit them twice as often as you miss them." This is also why things like magic weapons are so important, despite WotC claiming otherwise. Even with a 20 in your main attack stat, you have only a 52% chance to hit a CR11-16 creature on average via spell attacks (and there's no reason physical attacks should be radically better). Going from 52% to 67% (the equivalent of going from a +0 weapon to a +3 weapon) is literally the difference between "every attack is a 50/50 shot" to "you hit more than twice as often as you miss." Sure, it's "only" 15%, but in terms of how it [I]feels[/I], you absolutely will notice going from "I could flip a coin and it would accurately tell how often I hit" and "I hit twice as often as I miss." In general, you don't NEED need those increased stats until higher levels (e.g. you should probably use your level 8 ASI to increase your casting stat). But you'll start to notice if you get to (say) level 9-10 or so and you haven't improved your stats at all. [/QUOTE]
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