Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Primary ways to dungeon crawl
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 9249095" data-attributes="member: 4937"><p>Talker is part of the Sneaker skill set. </p><p></p><p>Really, if you are talking about the purpose of archetypes, the idea is to allow every participant to play a unique role. So how many roles you have really depends on how many participants you see as being the maximum provided for the game. </p><p></p><p>Typically, after generating Fighter, Sneaker, Mage the next proliferation is over offensive minded (DPS) or defensive minded (Sustain) where the offensive minded archetypes try to end the fight quickly while the defensive minded intend to lose the fewest resources possible in the fight. Obviously, ending it quickly is one way to sustain conflict, but offensive minded characters tend to suffer when they can't end fights quickly and defensive minded characters tend to suffer when you need to end a fight quickly (because the foe ramps or scales or is a glass cannon).</p><p></p><p>So you might break that three into like Berserker, Bastion, Hunter, Rascal, Conjurer, and Priest. </p><p></p><p>Further proliferation occurs when you start multiclassing to take parts of the concept from two classes and merge them. For example, "Paladin" is a Bastion/Priest and Bard is a Rascal/Priest. How free you want to allow for multiclass archetypes is up to you, but I'd suggest probably only like/like pairings - no multiclassing offensive minded with defensive minded archetypes. You want to avoid "Jack of All Trades, Master of All/None" combinations. And that would get you from 6 to 12: Paladin, Bard, Paragon (Bastion/Rascal), Slayer (Berserker/Hunter), Witch (Berserker/Conjurer), Ranger (Hunter/Conjurer).</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9249095, member: 4937"] Talker is part of the Sneaker skill set. Really, if you are talking about the purpose of archetypes, the idea is to allow every participant to play a unique role. So how many roles you have really depends on how many participants you see as being the maximum provided for the game. Typically, after generating Fighter, Sneaker, Mage the next proliferation is over offensive minded (DPS) or defensive minded (Sustain) where the offensive minded archetypes try to end the fight quickly while the defensive minded intend to lose the fewest resources possible in the fight. Obviously, ending it quickly is one way to sustain conflict, but offensive minded characters tend to suffer when they can't end fights quickly and defensive minded characters tend to suffer when you need to end a fight quickly (because the foe ramps or scales or is a glass cannon). So you might break that three into like Berserker, Bastion, Hunter, Rascal, Conjurer, and Priest. Further proliferation occurs when you start multiclassing to take parts of the concept from two classes and merge them. For example, "Paladin" is a Bastion/Priest and Bard is a Rascal/Priest. How free you want to allow for multiclass archetypes is up to you, but I'd suggest probably only like/like pairings - no multiclassing offensive minded with defensive minded archetypes. You want to avoid "Jack of All Trades, Master of All/None" combinations. And that would get you from 6 to 12: Paladin, Bard, Paragon (Bastion/Rascal), Slayer (Berserker/Hunter), Witch (Berserker/Conjurer), Ranger (Hunter/Conjurer). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Primary ways to dungeon crawl
Top