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<blockquote data-quote="GMMichael" data-source="post: 9249425" data-attributes="member: 6685730"><p>My concern here is that if caster breaks up into offensive/defensive casters, then a party looks lopsided if half of it isn't casters, or that fighter and sneaker also deserve offensive/defensive divisions.</p><p></p><p>But if we reimagine the offensive caster as the Ranged attacker, it could include archers/rangers, and not just casters. Maybe the defensive caster should be the Supporter, then? Or, let's look at aramis's suggestion...</p><p></p><p></p><p>I don't see Knowledge Guy as a dungeon-survival method, but Pathfinder relates to the following Miner. For some reason, explorer-scout seems to fall under the Sneaker umbrella, but I could be wrong.</p><p></p><p></p><p>What if the Healer is the Supporter? Keeping the party healthy seems like a good dungeon survival role.</p><p></p><p>Extra dungeon navigation sounds like a good thing: ropes, hammers, bridges/swings. But the stereotypical dungeon is occupied and dangerous, right? Does a party have the resources to construct things, the time to use picks, or the noise discipline to use demo?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9249425, member: 6685730"] My concern here is that if caster breaks up into offensive/defensive casters, then a party looks lopsided if half of it isn't casters, or that fighter and sneaker also deserve offensive/defensive divisions. But if we reimagine the offensive caster as the Ranged attacker, it could include archers/rangers, and not just casters. Maybe the defensive caster should be the Supporter, then? Or, let's look at aramis's suggestion... I don't see Knowledge Guy as a dungeon-survival method, but Pathfinder relates to the following Miner. For some reason, explorer-scout seems to fall under the Sneaker umbrella, but I could be wrong. What if the Healer is the Supporter? Keeping the party healthy seems like a good dungeon survival role. Extra dungeon navigation sounds like a good thing: ropes, hammers, bridges/swings. But the stereotypical dungeon is occupied and dangerous, right? Does a party have the resources to construct things, the time to use picks, or the noise discipline to use demo? [/QUOTE]
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