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<blockquote data-quote="Thorvald Kviksverd" data-source="post: 563256" data-attributes="member: 1495"><p><strong>Geoffrey--</strong></p><p></p><p>For me at least, the feel of the Star Fleet Battles universe is quite unique, and I think Prime Directive does a good job of capturing it. I agree with <strong>Darius101</strong>, however, that the FASA version does the best job of reflecting the original series.</p><p></p><p>I've never gotten around to it, but I think WEG's Star Wars d6 system could probably do a pretty good job wrt the original series--it would allow for a bit more of the derring-do found therein. </p><p></p><p>BTW, there's a thread dealing with converting Star Trek to BESM over on GOO's boards--if you're interested.</p><p></p><p><strong>Dr. Rictus--</strong></p><p></p><p>The problem with the "all or nothing" effect is most acute when it comes to the PCs. How many times has one of the main characters been merely "grazed" by a weapon that would probably vaporize anyone else? I think some type of damage mechanic tied to the success roll would be a good way to go.</p></blockquote><p></p>
[QUOTE="Thorvald Kviksverd, post: 563256, member: 1495"] [b]Geoffrey--[/b] For me at least, the feel of the Star Fleet Battles universe is quite unique, and I think Prime Directive does a good job of capturing it. I agree with [b]Darius101[/b], however, that the FASA version does the best job of reflecting the original series. I've never gotten around to it, but I think WEG's Star Wars d6 system could probably do a pretty good job wrt the original series--it would allow for a bit more of the derring-do found therein. BTW, there's a thread dealing with converting Star Trek to BESM over on GOO's boards--if you're interested. [b]Dr. Rictus--[/b] The problem with the "all or nothing" effect is most acute when it comes to the PCs. How many times has one of the main characters been merely "grazed" by a weapon that would probably vaporize anyone else? I think some type of damage mechanic tied to the success roll would be a good way to go. [/QUOTE]
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