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Primeval Thule for 5th edition: Wizards I hope you are taking notes.
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<blockquote data-quote="redrick" data-source="post: 6718928" data-attributes="member: 6777696"><p>Hey man, if Primeval Thule is awesome and there are things Wizards could take from it to improve their own products, lets hope they are taking notes! No problem with learning from the failures and successes of others.</p><p></p><p>On the other hand, Primeval Thule is a campaign setting, so it's not really a comparable product to the APs that Wizards has been releasing so far. Might be interesting to see how it compares to the Sword Coast book coming out later this fall.</p><p></p><p>As far as Wizards being happy to just have you playing D&D 5e, I think they've more or less gone on the record as saying that is their main concern. If we're playing D&D 5e in some version or other, that is a plus for them. Sure, they need to sell tons of AP books to keep making them, and I'm sure they'd be thrilled if every group bought a copy of every new book they released, but it can't be a must for their business plan. Otherwise, why would they have bothered including so much build-your-own material in the MM and DMG?</p><p></p><p>I haven't bought a single adventure path book from Wizards so far. I have the starter set, the core books, and the Deluxe DM Screen. (Which I don't use because it's too big for our table.) Haven't given a dollar to Wizards since I bought that screen, and before that, the DMG. All of our games are homebrew or adventures from other editions. On the other hand, we've had 6 people totally new to D&D sit in with our group, one of whom is now a full-time player and spent the other night talking about how excited he is for the D&D movie. 3 others have repeatedly expressed interest to play again. Since getting our current group together, two of the players decided to try their hands at DM'ing, so each purchased their own MM's and DMGs.</p><p></p><p>I think it can take a while to convert a casual player to a full-time D&D consumer, so these are seeds that get planted long before they eventually blossom. After all, you don't <em>need</em> anything from Wizards other than the basic rules and a quick glance at your friend's copy of the PHB when it comes time to level up. But then you decide you want to DM, or move to a different city or neighborhood and want to start a new group, or you want to introduce your friends or your kids, and you're buying your own kit. So that's why it's important to Wizards, above all else, that people just keep playing.</p></blockquote><p></p>
[QUOTE="redrick, post: 6718928, member: 6777696"] Hey man, if Primeval Thule is awesome and there are things Wizards could take from it to improve their own products, lets hope they are taking notes! No problem with learning from the failures and successes of others. On the other hand, Primeval Thule is a campaign setting, so it's not really a comparable product to the APs that Wizards has been releasing so far. Might be interesting to see how it compares to the Sword Coast book coming out later this fall. As far as Wizards being happy to just have you playing D&D 5e, I think they've more or less gone on the record as saying that is their main concern. If we're playing D&D 5e in some version or other, that is a plus for them. Sure, they need to sell tons of AP books to keep making them, and I'm sure they'd be thrilled if every group bought a copy of every new book they released, but it can't be a must for their business plan. Otherwise, why would they have bothered including so much build-your-own material in the MM and DMG? I haven't bought a single adventure path book from Wizards so far. I have the starter set, the core books, and the Deluxe DM Screen. (Which I don't use because it's too big for our table.) Haven't given a dollar to Wizards since I bought that screen, and before that, the DMG. All of our games are homebrew or adventures from other editions. On the other hand, we've had 6 people totally new to D&D sit in with our group, one of whom is now a full-time player and spent the other night talking about how excited he is for the D&D movie. 3 others have repeatedly expressed interest to play again. Since getting our current group together, two of the players decided to try their hands at DM'ing, so each purchased their own MM's and DMGs. I think it can take a while to convert a casual player to a full-time D&D consumer, so these are seeds that get planted long before they eventually blossom. After all, you don't [I]need[/I] anything from Wizards other than the basic rules and a quick glance at your friend's copy of the PHB when it comes time to level up. But then you decide you want to DM, or move to a different city or neighborhood and want to start a new group, or you want to introduce your friends or your kids, and you're buying your own kit. So that's why it's important to Wizards, above all else, that people just keep playing. [/QUOTE]
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Primeval Thule for 5th edition: Wizards I hope you are taking notes.
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