Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[Primeval Thule] House rules for spellcasting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Agamon" data-source="post: 6729976" data-attributes="member: 184"><p>So in PT, magic is rare, untrusted, and dangerous. But magic is really none of those things in D&D. The Wild Mage sorcerer can be random, but the effects are fairly tame and often actually helpful. So I'm throwing around some ideas for house rules to make magic less cozy and reliable, using the wild mage's "roll a d20, effect on a 1".</p><p></p><p>For arcane style casters (wizard, sorcerer, warlock, eldritch knight, arcane trickster), I'm considering using DCC RPG's Corruption tables. Basically, there's three tables, each progressively worse, that individual spells in that game are assigned to. So, I'd need to assign each spell to a table (so, a spell like Magic Missile (magical energy) would be minor, Charm Person (messing with someone's mind) would use the middle table, Animate Dead (messing with forces mortals shouldn't) would use the worst table.</p><p></p><p>I can't really copy the tables here, of course, but do get an idea, the minor table is small, permanent changes to the caster's physiology, the middle table is worse changes to physiology and some to environment, the major table causes bad things to happen to the caster and sometimes those around him.</p><p></p><p>For divine casters (just cleric - there are no paladins in PT), they don't get their power directly from deities at each spell casting, they undergo an initiation ritual when they become spellcasting clerics to get a shard of power from the deity. What they do with it after that is up to them.</p><p></p><p>So I'm thinking on a roll of one, the power surges or backlashes, causing damage to the cleric, I'm thinking 1d8/spell level.</p><p></p><p>Druids and rangers get their power from nature spirits. Those spirits are fickle and for whatever reason, might not want to help the caster when they ask for power. So, on a roll of a one, the spell fails, but the spell and action are still used up.</p><p></p><p>I'm not trying to perfectly balance the three. Arcane is the worst, and it should be. Divine can be scary, which is what I'm shooting for. Primal could just be annoying, but in certain circumstances, could also make for a bad situation.</p><p></p><p>A few bumps though...</p><p></p><p>Elves are supposedly good with arcane magic. They also live a long time. Making a lot of corruption rolls over their lifetime, an elder elf would more closely resemble a demonic being than an elf. I'll probably just roll with that as I don't want to give elves too much of an advantage, or every PC wizard will just be an elf.</p><p></p><p>Also, not sure what to do with cantrips. Like the Wild Mage, I don't want there to be a check every time a cantrip is cast, but on the other hand, slinging around fire bolts and light spells willy-nilly doesn't really fit the setting.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Agamon, post: 6729976, member: 184"] So in PT, magic is rare, untrusted, and dangerous. But magic is really none of those things in D&D. The Wild Mage sorcerer can be random, but the effects are fairly tame and often actually helpful. So I'm throwing around some ideas for house rules to make magic less cozy and reliable, using the wild mage's "roll a d20, effect on a 1". For arcane style casters (wizard, sorcerer, warlock, eldritch knight, arcane trickster), I'm considering using DCC RPG's Corruption tables. Basically, there's three tables, each progressively worse, that individual spells in that game are assigned to. So, I'd need to assign each spell to a table (so, a spell like Magic Missile (magical energy) would be minor, Charm Person (messing with someone's mind) would use the middle table, Animate Dead (messing with forces mortals shouldn't) would use the worst table. I can't really copy the tables here, of course, but do get an idea, the minor table is small, permanent changes to the caster's physiology, the middle table is worse changes to physiology and some to environment, the major table causes bad things to happen to the caster and sometimes those around him. For divine casters (just cleric - there are no paladins in PT), they don't get their power directly from deities at each spell casting, they undergo an initiation ritual when they become spellcasting clerics to get a shard of power from the deity. What they do with it after that is up to them. So I'm thinking on a roll of one, the power surges or backlashes, causing damage to the cleric, I'm thinking 1d8/spell level. Druids and rangers get their power from nature spirits. Those spirits are fickle and for whatever reason, might not want to help the caster when they ask for power. So, on a roll of a one, the spell fails, but the spell and action are still used up. I'm not trying to perfectly balance the three. Arcane is the worst, and it should be. Divine can be scary, which is what I'm shooting for. Primal could just be annoying, but in certain circumstances, could also make for a bad situation. A few bumps though... Elves are supposedly good with arcane magic. They also live a long time. Making a lot of corruption rolls over their lifetime, an elder elf would more closely resemble a demonic being than an elf. I'll probably just roll with that as I don't want to give elves too much of an advantage, or every PC wizard will just be an elf. Also, not sure what to do with cantrips. Like the Wild Mage, I don't want there to be a check every time a cantrip is cast, but on the other hand, slinging around fire bolts and light spells willy-nilly doesn't really fit the setting. Thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Primeval Thule] House rules for spellcasting
Top