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[Primeval Thule] House rules for spellcasting
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<blockquote data-quote="GM Lent" data-source="post: 6730414" data-attributes="member: 6798775"><p>I require an Intelligence save every time a spell is cast; DC = the spell level. Failing the save incurs Taint effects per the 3.5 Heroes of Horror Taint effects and follows that progression. For those unfamiliar: it causes physical deformities that increase in severity as more saves are failed, are easily healable/reversible early on, but become progressively more dangerous. </p><p></p><p>I like this setup because it makes magic dangerous even to high-level casters, and makes higher level spells much more dangerous to cast than low level spells, but also gives a fairly high chance of success so the players don't feel their characters are a chore to play/use. </p><p></p><p>I also only require this of humans. But I only allow human PCs, so thems the ropes. My players love it, so I guess I'm doind something right.</p><p></p><p>And I have no PC full casters; the only full caster class I use is a conversion of the Sorcerer from The Spider God's Bride (which is an awesome 3rd-party Sword & Sorcery supplement,and if you don't own it you should). I also curb available spells, along the same lines. Generally, magic is for villans and dabblers dabble at their own risk.</p></blockquote><p></p>
[QUOTE="GM Lent, post: 6730414, member: 6798775"] I require an Intelligence save every time a spell is cast; DC = the spell level. Failing the save incurs Taint effects per the 3.5 Heroes of Horror Taint effects and follows that progression. For those unfamiliar: it causes physical deformities that increase in severity as more saves are failed, are easily healable/reversible early on, but become progressively more dangerous. I like this setup because it makes magic dangerous even to high-level casters, and makes higher level spells much more dangerous to cast than low level spells, but also gives a fairly high chance of success so the players don't feel their characters are a chore to play/use. I also only require this of humans. But I only allow human PCs, so thems the ropes. My players love it, so I guess I'm doind something right. And I have no PC full casters; the only full caster class I use is a conversion of the Sorcerer from The Spider God's Bride (which is an awesome 3rd-party Sword & Sorcery supplement,and if you don't own it you should). I also curb available spells, along the same lines. Generally, magic is for villans and dabblers dabble at their own risk. [/QUOTE]
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[Primeval Thule] House rules for spellcasting
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